CisLunarFreighter/Game design

Game design
What do we want from the game? Preliminaries are In progress, please join in somewhere.

Configuration management
This needs some study and work defining useful methods. Many of our learners and participants have little or no experience with automated configuration management and tracking tools such as subversion, Ant or others.

Requirements
Fairly standard hardware will be required. The game will be able to run smoothly on older systems, and also be able to be flashy on high-end systems.
 * See also: /Detailed requirements analysis/ CisLunarFreighter/Detailed_requirements_analysis

Gameplay requirements
An overview of major requirements:
 * 1) Entertaining - the game should be fun.
 * 2) Social - Interaction with other people via
 * 3) Chat - most mud environments allow this
 * 4) Email -  useful or not?
 * 5) Game consequences - makes the game more interesting
 * 6) Educational - Players should learning something
 * 7) Expose users to some science, engineering, and operations concepts
 * 8) Math practice
 * 9) Reading around the web
 * 10) Use of open source tools for modification and extensibility
 * 11) Software design and coding techniques


 * See also: CisLunarFreighter Detailed Requirements Analysis

Storyboards and case studies for play scenarios
Please provide on Wikiversity or in open document format.
 * /Implementation stories for extreme programming/
 * /UML case diagrams/ CisLunarFreighter/UML_case_diagrams

Brainstorming
In progress, please join in somewhere.
 * Developing game scripts and menu and game play scenarios CisLunarFreighter/Scripts_and_case_studies