Exam 98-374: Gaming Development Fundamentals/Understand Animation

This lesson covers Understand Animation. It looks at animating basic characters, transforming objects, and working with collisions.

Activity 1 - Animate Basic Characters
This objective may include but is not limited to: movement, lighting, projections, frames per second (FPS), shaders, apply filters to textures, sprite animation, generate objects from user indexed primitives, matrices, understanding keyframes, motion between keyframes.
 * 1) Read XNA Game Studio.
 * 2) Read Animating a Sprite.
 * 3) Read App Hub.

Activity 2 - Transform Objects
This objective may include but is not limited to: forming, deforming, moving, point distances, planes, interpolation; frames per second (FPS); translation, scale, rotation.
 * 1) Read Animating a Sprite.
 * 2) Read App Hub.
 * 3) Read Riemer’s 2D & 3D XNA®.

Activity 3 - Work with Collisions
This objective may include but is not limited to: per pixel and rectangle collisions, collision detection, collision response, fundamentals of physics simulation.
 * 1) Read XNA Game Studio.
 * 2) Read Animating a Sprite.
 * 3) Read App Hub.