Forbidden Kingdom (strategic simulation)/Issues Key

In Forbidden Kingdom (Strategic Simulation), the gamemaster maintains the secrecy of the Issues Key, which he/she uses to calculate the effects of voting decisions on the stability vs. regime change factors of Face, Authority, Wealth, and Popular Mood (Populace). Note that the estimates provided to the players/teams are just that: estimates. The actual effects of decision making may be different, just as in real life. A rating in any category of -5 during the course of the simulation forces regime change. A score above +5 remains at +5.

SCORING EXAMPLE: If Choice A for a particular round would result in a score of -1 0 -2 4, this means that the Face marker loses one point, Authority is unchanged, Wealth loses two points, and Populace gains four points.

Year 1
Internet Access
 * Support Party Line (Choice A)
 * 0 0 –1 –1
 * Freer Access (Choice B)
 * –1 –1 1 2

Private Property Rights: Investigate Corruption and Restore Lands
 * Support Party Line (Choice A)
 * –1 –1 1 2
 * No Investigations (Choice B)
 * 0 0 0 -1

Year 2
Nuclear Energy: Fix Location for Highly Enriched Waste (HEW) Facility
 * Support Party Line (Choice A)
 * 1 1 –1 1
 * Money Better Spent (Choice B)
 * 0 0 1 0

People’s Liberation Army Navy (PLAN): Fleet Modernization
 * Support Party Line (Choice A)
 * 2 1 –2 1
 * Money Better Spent (Choice B)
 * 0 –1 2 1

Year 3
Independence Referendum Passes on Taiwan
 * Support Party Line (Choice A)
 * -3 –2 2 -2
 * Confrontation (Choice B)
 * 2 2 –2 1

Currency: Basket of Funds
 * Support Party Line (Choice A)
 * -1 0 –1 -1
 * Risk of Price Hikes (Choice B)
 * 0 1 –2 1