Game mechanics

This is a part of Board Game Design. For game mechanics in general feel free to contribute to this page.

Introduction
This will be a page for the discussion of organization and experimentation with game mechanics.

List of game mechanics in board games
This list has been developed from BoardGameGeek.


 * /Acting/
 * Action Point Allowance System
 * /Area Control & Area Influence/
 * Area Enclosure
 * /Area Movement/
 * Area-Impulse
 * /Auction & Bidding/
 * Backtracking
 * Betting/Wagering
 * Betrayer/Betrayal
 * Capture
 * Card Dealing
 * Card Drafting
 * Card Drawing
 * Card Driven Campaign/Battle
 * Character Development
 * Chit-Pull System
 * Co-operative Play
 * /Commodity Speculation/
 * Conquest
 * Crayon Rail System
 * Deck Construction
 * Dialogue
 * Dice Rolling
 * Dice Drafting
 * Dice-as-Workers
 * Exploration
 * Hand Management
 * /Hex-and-Counter/
 * Hidden Role
 * King Making
 * Line Drawing
 * Memory
 * Modular Board
 * Negotiating
 * Paper-and-Pencil
 * Partnerships
 * Pattern Building
 * Pattern Recognition
 * Pick-up and Deliver
 * /Point to Point Movement/
 * Riddle Solving
 * Rock-Paper-Scissors
 * /Rondel/
 * Role Playing
 * Roll and Move
 * Russian Roulette
 * /Secret Unit Deployment/
 * /Set Collection/
 * Simulation
 * Simultaneous Action
 * Selection
 * Shell-game
 * Singing
 * /Stock holding/
 * Storytelling
 * Take That!
 * /Tile Placement/
 * /Trading/
 * Trick-taking
 * Upgrading
 * Variable Phase Order
 * Variable Player Powers
 * /Victory points/
 * /Voting/
 * /Worker Placement/

Proposed Taxonomy/Hierarchy
A place to discuss how mechanics can be ordered and organized.

Board

 * /Area Control & Area Influence/
 * /Area Enclosure/
 * /Area Movement/
 * /Hex-and-Counter/
 * /Modular Board/
 * /Pick-up and Deliver/
 * /Point to Point Movement/
 * /Rondel/
 * /Tile Placement/

Cards

 * /Deck Construction/
 * /Card Dealing/
 * /Card Drafting/
 * /Card Drawing/
 * /Card Driven Campaign/Battle/
 * /Hand Management/
 * Russian Roulette

Resource Management

 * /Commodity Speculation/
 * /Stock holding/
 * /Trading/

Role Playing

 * /Acting/
 * /Character Development/
 * /Co-operative Play/
 * /Dialogue/
 * /Riddle Solving/
 * /Role Playing/
 * Storytelling

Unit Placement

 * /Secret Unit Deployment/
 * /Worker Placement/

List of game mechanics in video games

 * /F2P to P2P/
 * /Harvesting Resources/
 * /Taking A Break Mechanics/
 * /Trading/