Instructional design/Intrinsically Motivating/Thomas W. Malone's Criteria For Motivation

Though no game is identical in its features, many of the motivational factors found within the above game are generalizable. Therefore, amalgamations of these same factors can also be found within most other popular computer games and non-computer games. By studying these naturally motivating forces, Thomas W. Malone has developed a guide or criteria for use within the realm of instruction. Within this module, you will learn the essential components of Malone’s "Theory of Intrinsically Motivating Instruction" specifically related to his work on Fantasy and Challenge. Though his theory extends beyond just these two factors, the content of this module will allow you as a designer to employ basic rules to create intrinsically motivating instructional environments within your own work. Because it is critical to employ aspects of fantasy when creating challenging learning environments, we will examine Malone’s work within the realm of Fantasy first.