Module:GameboyAssembler/data

return { mnemonics = { -- Special operations noop = "nop", enable_int = "ei", disable_int = "di", halt = "halt", stop = "stop", reset = "rst", -- Memory operations load = "ld", load_dec = "ldd", load_inc = "ldi", load_ffxx = "ldh", -- Load/store to/from 0xFFxx push = "push", pop = "pop", -- Arithmetic operations add = "add", add_carry = "adc", sub = "sub", sub_carry = "sbc", instr_and = "and", instr_or = "or", instr_xor = "xor", cmp = "cp", incr = "inc", decr = "dec", -- Misc swap_nibble = "swap", dec_adjust = "daa", complement = "cpl", cmpl_carry = "ccf", set_carry = "scf", -- Bit operations rotl_a_wc = "rlca", -- Rot into carry rotl_a_tc = "rla", -- Rot through carry rotr_a_wc = "rrca", rotr_a_tc = "rra", rotl_wc = "rlc", rotl_tc = "rl", rotr_wc = "rrc", rotr_tc = "rr", shl_wc = "sla", shr_wc = "sra", shr_msb_wc = "srl", test_bit = "bit", reset_bit = "res", -- Jumps jump = "jp", call = "call", ret = "ret", reti = "reti", data_byte = "db", -- 8 bits data_word = "dw", -- 16 bits data_dword = "dd", -- 32 bits data_qword = "dq", -- 64 bits },	condition_codes = { nz = "nz", --Not zero ne = "nz", --Not Equal z = "z", --Zero e = "z", --Equal nc = "nc", --No carry no = "nc", --No overflow c = "c", --Carry o = "c", --Overflow },	registers = { a = "data", b = "data", c = "data", d = "data", e = "data", f = "flags", h = "data", l = "data", pc = "pc", sp = "sp", },	regpairs = { "af", "bc", "de", "hl", } }