Physics and Astronomy Labs/Graphical integration of uniform acceleration

In this lab we will use vector to graphically find the motion associated with uniform acceleration. For students who develop this lab, it is also a lesson on creating and understanding the svg files preferred by Wikiversity and its sisters.

Open up Inkscape and create an initial velocity vector, called $$\vec v_0$$ and an "acceleration" vector called $$\vec a\Delta t$$ (note that the latter is actually acceleration time a short time, $$\Delta t$$.


 * Let $$\vec r_0$$ represent the location of the particle at $$t = 0$$, which is at the tail of $$\vec v_0$$.
 * Let $$\vec r_1$$ = $$\vec v_0\Delta t$$.