Real World Lab



This learning resource introduces Wikiversity authors into the concept of Real World Labs and supports the authors in building a Wikiversity Learning Resource for the Real World Lab.

Definition: Real World Lab
A real world lab is learning environment
 * located in the specific area, building, ... which is not the regular classroom location and supports the interaction between the scientific world and civil society,
 * encourage the interaction with the objects, the local environment or with processes, which are specific for the location of the Real World Lab,
 * learning objects go beyond the exploration of the specific location
 * engaging people (students, citizens, visitors, ...) to interact with local and digital objects of the Real World Lab.
 * (optional) learning environments in the real world lab (outside classroom, seminar room) are linked to learning environment inside the classroom,
 * (optional) digital and non-digital material are collected, documented and analyzed.

Submodules

 * /Introduction/
 * /Planning/
 * Open Data for a Learning Resource
 * 3D Model of an area or learning objects

Learning Tasks

 * Consider the conception of a virtual museum and the exploration of the space. What are the analogies and differences with a real-world laboratory where digital visualizations support the exploration of real space?

Main Use-Cases of RWL

 * (Pre-Visit) Preparation of visit with learning tasks and learning resources, that support the learners in being focussed on the learning objectives.
 * (During-Visit) Support the real visit with additional of the RWL with additional Learning Resources (e.g. Quiz, Mulitmedia from WikiMedia Commons, ... in Wikiversity)
 * (Post-Visit) support of post-visit with additional retrospective learning tasks and learning resources.
 * (Virtual-Visit ) if students are not able to visit a specific area on earth (e.g. due to travel time and travel expenses), then a virtual visit could provide an opportunity explore a Real World Lab at least virtually by visual exploration and learning task, e.g.
 * Fiji Islands and the need for migration due to the rise of sea level and explore how a place looked like 50 years ago and now.
 * provide learning resources and the scientfic evidence for Global Warming and Greenhouse Gas.
 * (Loss of Value for Fossile Energy Sources) Analyse the hypothesis: The acceptance of current scientific evidence for climate change and the incorporation in economical decision making will lead to the loss of value of Fossile Energy Sources, because human-kind had to stop burning those resources (keep in mind, that fossile energy sources are not used for fuel and heating alone).

Subtopics

 * webbased tools for Real World Labs
 * 3D Modelling is used to create digital learning resources that allow the exploration of RWL in a pre, during, post, or virtual setting for a learning process.
 * Photogrammetry to create a 3D model of objects in Real World Lab by a set of images from a different angle

Image Map Graph
Create a visual representation (Image Map Graph - IMG) in LibreOffice Draw and highlight those areas with links to other web resource. This can also be used for the learners to get an overview what can be explored in a learning resource.


 * Imagemap graph.png

The image abover can also be used in the ImageMap Editor to link the Image Map Graph to the image maps as nodes of the graph.
 * Assign a Wikiversity Learning Resource about Water to an area in the image map or
 * Assign a 3D-Model about the water molecule generate by 3D Modelling to the small river on the image.

Examples of Real World Location for Labs
The following list enumerates possible example locations for Real World Labs. The visualizations are created as 360o degree images create with WikiCommons2AFrame
 * Geographical Location: River, The Aframe example lets the learners explore the river Rhine close to Cologne.
 * Biology: flora fauna around the river.
 * Architecture: bridges, flood protection measures,...
 * History: archeological site, foundation of building, bridges, role of transportation over the river, the river as border between countries
 * Technology: water purification, drinking water
 * Economy: the role of water in society, transportation of goods over the river
 * Physics: fluid dynamic and transformation of river bed, land-water and water-land interaction
 * Mathematics: mathematical modelling of topics mentioned before and calculation of models specific to the geolocation of the real world lab.
 * (Technology) Exploration with a 360 degree image of a sluice in Germany
 * Mining Area Förderturm_Zeche_Holland_Panorama.jpg -- Förderturm der Zeche Holland - link created with WikiCommons2AFrame with equirectangular image from WikiCommons.
 * Museum in AFrame
 * Zoo
 * Nature/Environment Rieselfelder Muenster, Germany with https://niebert.github.io/HuginSample/img/rieselfelder1.jpg -- Generated Link for 360o-Image
 * Farm
 * City Saumarkt Karlsruhe-Durlach, Germany with https://niebert.github.io/HuginSample/img/durlach_saumarkt.jpg --  Generated Link for 360o-Image
 * Kindergarten/Playground
 * Archeological Site  learning task is to create e.g. a small temple with WikiCommons2AFrame and assign an equirectangular image to the 3D scene - see Aldara_parks.jpg -- Generated Link for 360o-Image

Icon Sets for Learning Resource

 * Use Icon Sets for your Learning Resource to express, what kind of interaction with the Real World Lab you expect from the learner.

Learning Tasks

 * (Web-based Exploration) Analyze how a web-based exploration can be used in conjunction with a real visit or preparation of the real visit of the real world lab.
 * (Markers on a Map) Explore the OpenSource HTML5 Tool to create markers for your Real World Lab on a map. Use Markers4Map and create interesting geolocations on the map and explain e.g. what kind of experiments can be performed at the geolocation (Example Map with two markers).
 * (Digital and Non-Digital Aspects of the RWL) Create a Real World Lab that allows learners and citzens to interact with the environment. Identify digital areas of exploration that augment the experience with real world environment.
 * (Time) Explore the visual appearance of the location
 * (Winter) in winter by using Virtual Reality, when it is summer and
 * (Summer) vice versa a VR experience of the location during summer when it is winter.
 * (History) explore visual experience of the location 50 years before (e.g. plants, buildings) or before/after flooding, ... (Disaster)
 * (Scale) Explore visualisation
 * (Microscope) under the mircoscope as video of organisms, that can be found in the river,
 * (Satellite Image) explore satellite image of the region during extreme event due to Climate Change
 * (Drone Video) provide a digital bird view or the region.
 * (Digital Maps) maps used to understand the geographical context of the Real World Lab