Talk:Helping Give Away Psychological Science/Helpful resources for themes in Squid Game/Making of These Pages

Links
The Wiki page for our project can be found in here.

See our funded proposal here.

= Draft Closing Report for Rapid Grant =

The Squid Game Rapid Grant project originated with the goal of linking a socially prevalent, widely-viewed Netflix show to the vision and mission of Helping Give Away Psychological Science (HGAPS.org), making mental health education and resources accessible for free. A second goal was to expose a larger public to Wiki platforms, showing them ways that these could be used to share credible resources and information, potentially shifting lingering suspicions and biases against Wiki. Our main product is a page on Wikiversity here, with links to information and resources curated by government, nonprofit, and professional societies. Secondary products include a "making of" page as well as multiple resources, including a slide set, along with examples of social media (below), a good number of pictures uploaded to Commons, a start of a Korean Wikiversity page about psychology, and a lot of insight into how to do similar projects in the future.

The project process and format, derived from the HGAPS project based on 13 Reasons Why, included the organization of mental health and other various resources in episodic order. Each section, which represents an individual episode, contains sub-categories, which reflect the various trigger warnings found within that episode.

Squid Game quickly became notorious for graphic depictions of violence as well as surprisingly poignant representation of mental health struggles such as suicidality. Disturbingly, it also became the most-viewed program to date on Netflix, with 1.65 billion viewing hours in the first four weeks following its release. Concerned with the impact that such content may have on viewers, especially considering the lack of true age restriction Netflix imposes, our team hoped to provide links to and descriptions of resources specifically tailored to the content of each episode. Our goal was for viewers finding themselves upset or triggered by the content of a particular episode to be able to easily find applicable resources to support them.

The concept for the rapid grant originated with students and alumni at the oldest and largest affiliated student service club affiliated with HGAPS, the University of North Carolina at Chapel Hill club. All of the core team are fluent in English, with a large subset having significant connections or interest in Korea and Korean culture. However, none of the project originators grew up in Korea, nor do they read Hangul or speak Korean fluently. Due to the cultural and linguistic makeup of our team, the project was constrained to a focus primarily on the English-speaking, United States audience with its primary products. As such, our earliest work was based on trigger warnings from the show that are culturally relevant to such a population, and the resources compiled are predominantly US-based and in English (such as US government sites). However, once our initial efforts gained traction, we also made efforts to expand the project to support the Korean-speaking, South Korean audience. While our core team was unable to contribute due to cultural awareness and linguistic barriers, we soon sought out Korean team members who could contribute research in order to expand the project and add a Korean iteration of the Squid Game resources Wikiversity page. This would include an emphasis on triggers that are most culturally relevant to the South Korean audience, as well as resources that are both in the Korean language and that are from Korean organizations.

The Squid Game team’s long-term goal was to provide fully realized resource pages for both American and South Korean viewers, as well as to continue adding onto the page(s) once further seasons are released. While the HGAPS team was unable to do extensive work on the Korean page, an edit-a-thon was held in South Korea with Korea University students to develop the page.

Goals
''Did you meet your goals? Are you happy with how the project went?'' We did meet our goals and are very happy with how the project went. Specifically:

Our goals for this project can be summarized as follows:

Recruit new editors
The project attracted 23 volunteers who joined the dedicated Slack channel. The team used Slack as a way of communicating outside of email, as well as pinning working documents.

Peak membership: 23 members on Slack Channel in Spring 2022

15 attendees at UNC Edit-A-Thon (some indirectly editing) Increase skills for existing editors New editing accounts: 14 people in Korea (11 new editors)

Skills
WikiAdventure

WikiEdu Training Modules (if any?)

Added to Dashboard? (<-- could do more to orient)

Working with pictures

Uploading to Commons

Tables, Categories, using templates…

Add or improve content

Link to MH resource

Link to Grant ← template for other people to engage with Wiki

Link to “making of” ← more pictures, and reflections on process of doing project

Engage audiences not familiar with the "inner workings" of Wiki

Students at UNC

Students at Korea University

Interns at an NGO in Seoul

Outcome
Please report on your original project targets.

Learning
''Projects do not always go according to plan. Sharing what you learned can help you and others plan similar projects in the future. Help the movement learn from your experience by answering the following questions:''

What worked well?
The very structure of HGAPS is such that it engages volunteers and participation by people from a wide variety of backgrounds and stages of educational or professional development. Using a combination of face to face, videoconferencing, and asynchronous collaboration tools, they are able to contribute a myriad of unique skills, knowledge, and perspectives to each project. In the case of Squid Game especially, having a diverse team of individuals from varying backgrounds, working either in-person or virtually lent itself well to this project. This makeup allowed for different perspectives and multiple, differing approaches to ensure that the project was thoroughly completed and the content was as widely applicable as possible. Similarly, having team members both in the U.S. as well as abroad strengthened the project and allowed the team the opportunity to reach a wider audience.

As our team included members hailing from different academic backgrounds and skill sets, each member was able to play to their strengths. Some individuals were skilled at resource research, others at resource description crafting, and some at Wikiversity page formatting. Our meetings, frequently held in a hybrid format, allowed us to come together to discuss our perspectives on the project’s progress and future in a centralized manner, and to then collaborate by working separately, contributing content based on our personal strengths.

Networking; leveraging study abroad and prior relationships; learning about “wiki-native” networks. Having local on-site connections to secure access to a classroom with computer, LCD projector,whiteboard and chalkboards, and (almost!) guest WiFi access, as well as advertising the event. There were a surprising number of details that needed local wisdom to navigate. Offering gift certificates as an edit-a-thon prize proved to be an interesting case in point. The methods that have been effective in the USA (Amazon gift cards, or Zelle payments of the award amount to a cell phone number or email linked to a checking account) proved unworkable in Korea. Identifying gift cards that were both popular and familiar for the local community, yet usable by international students, proved quite challenging and consumed several hours researching options. Future events might want to have a short menu of options available for participants to choose. The awards tied to sustained editing or dissemination would be very amenable to the “menu” approach, as they are more asynchronous in nature.

Engaging with Korean Wikimedia User Group and talking to shape mutually agreeable, feasible goals given the constraints of the summer campus.

Alumni – Sohwi Pyo, Morgan C., Hannah Kim

Google Suites
HGAPS has access to Google Suites for nonprofits, and used several of the applications to support the project. These include Google Docs, which we used to share documents across institutions in a way that was easy for people to edit with no prior Wiki editing experience required. For example, here is a page where volunteers gathered and commented on resources. It reached more than 26 printed pages worth of material.

Using Google Suites avoided several pitfalls HGAPS encountered in earlier projects, including:


 * 1) Using fee-for-access software, or tools that were limited to specific institutional subscriptions
 * 2) Creating a barrier to entry for contributors who would otherwise be willing to brainstorm, share links, or offer feedback
 * 3) Prematurely publishing draft work on Wiki, or leaving pages partially edited, creating more work for experienced Wiki editing communities.

We also used Google Forms as the RSVP tool for volunteers and participants who were new to Wiki editing (whereas the Edit-a-thon announcements on the User Groups and similar methods are excellent for reaching experienced editors, but not recruiting new volunteers from outside the "Wikisphere"). The sign-up form for the Korea edit-a-thon combined English and Hangul instructions, and embedded a Google Map, Naver Map (which is more popular in Korea) and metro instructions, as well as fulfilling the RSVP function.

The orientation and overview slides also were built using Google Slides, and then shared with a CC BY 4.0 license. When building a resource like the slide deck for sharing with others, we combined the CC BY licensing with using the "comment" sharing setting on the original Google file. "Comment" is a middle setting, that would allow people to save a copy, but also to post comments and suggestions using the commenting tool. This setting empowers visitors to make suggestions and offer feedback, as well as saving and sharing a copy of the resource.

Overview of project
Why Wiki? Slides and talk Editors did WikiAdventure Viewers of page (<-- educating around .org, .gov, credible links)

QR Code
HGAPS frequently makes QR Codes as a way of sharing links to pages and resources that people can quickly capture using their smartphone or similar devices. Here is the QR Code we built with the link to the main Wikiversity resource page we built.

Tweets
Here are some examples of Tweets that the team wrote to use on the HGAPS Twitter account:

SquidGame is known for its powerful portrayals of mental health. We’ve compiled resources relating to discussions posed in Squid Game. Check out the #HGAPS #Wikiversity page here:


 * 1) HGAPS #Wiki editors at #KoreaUniversity and #UNCChapelHill collaborated with leading psychologists to compile a list of resources pertaining to depictions of mental health crises portrayed in #SquidGame. Check out our #Wikiversity page here:


 * Students studying abroad at #KoreaUniversity work in both Korean and English on #Wiki pages addressing mental health issues in #SquidGame.



Instagram
Since its initial premiere in 2021, #SquidGame made headlines internationally and is well known for its powerful and realistic portrayals of mental health crises. Our resource vignettes include a variety of evidence-based online resources organized by topic and episode, as well as resources on accessing mental health support and finding a therapist, all organized with descriptions and hyperlinks for easy access.
 * 1) HGAPS volunteers and wiki editors at #KoreaUniversity and #UNCChapelHill collaborated during a series of group editing events, drawing on the expertise of content experts and leading psychologists to compile a comprehensive list of resources pertaining to a variety of heavy topics depicted in Squid Game.

Swipe for highlights from the page, as well as a behind-the-scenes look at our editing events! Check out our #Wikiversity page here: [first slide: canva theme heading created by #1500, second slide: QR code to page, third through ninth slides: screenshots from page, more images from korea, tenth slide: QR code to page again]

What did not work so well?
Overall, the project went smoothly and, especially thanks to the Wikiversity Grant-funded edit-a-thon, a great deal was accomplished. Perhaps a slight hurdle faced in the project’s execution was the reality that most if not all of the team members were/are university students, and as such faced time-constraints and additional commitments that limited consistent availability. While the team met weekly, not all team members were able to attend the meetings consistently, which slowed the project’s progress. Furthermore, the end of the school year meant lower involvement numbers. Luckily, the summer edit-a-thon resulted in a surge in involvement and new content contribution.

Doing events with teams in East Asia and the American continents entails such large differences in time zone that synchronous activities provide extremely difficult to schedule. We had no synchronous participation from the North American contributors during the Korean edit-a-thon, which occurred after midnight in Eastern Daylight Time. Based on these experiences, it would be strategic to do more ahead of time using asynchronous platforms. Because of the 12-15 hour time difference, it is helpful to build in an extra business day in the rhythm of things that are intended to iterate between such geographically separated contributors. Working with students and volunteers, having a written schedule for "sprints" and specific sub-projects could offer helpful scaffolding. Waiting to the "night before" -- a staple of student-driven projects -- is ill-suited to single events with international participation. This may sound obvious, but it was helpful to experience it first hand.

Finances

 * Fiscal sponsor administrative fees (including access to Google Suites for Nonprofits platform and analytics): $1000 <-- expended as budgeted
 * Gift cards to virtually "buy lunch" for edit-a-thon participants: ($15 for 20 participants x 2 events) = $600
 * Incentives for sustained editing and most effective social media boosting (1st prize = $100, 2nd = $50, 3rd = $25 at 1 and 3 month followups after last edit-a-thon = $175 x 4 "contests" = $700)
 * Social media advertising (Facebook, Instagram, Twitter, Reddit): $150
 * Strategic Planning - two half-days (attendees include HGAPS board members, Wiki project leaders, executive liaisons):
 * HGAPS vision for Wiki projects for the next 5 years (multimedia accessibility, WP:Psychology, teaching resources)
 * HGAPS vision for global initiatives & expansion (recruitment, translations, networking)
 * Refreshments: ($50 for 10 participants) $500
 * Travel costs & parking: ($100 for 10 participants) $1000
 * Strategic planning course ($25 for online course on nonprofit strategic planning from Udemy for 10 participants) $250
 * Professional translation from English to Korean: $500
 * 6% for miscellaneous and unforeseen costs: $300
 * Total: USD $5000

Anything else
Anything else you want to share about your project?

Summary
This project has the potential to impact many Squid Game viewers, both now and moving forward as further seasons are released. Additionally, the project, the format of which has high potential for replication for other graphic television shows, has taught HGAPS what approaches and tactics work and which are less successful or would benefit from modification. Significantly, the project has provided insight into how to successfully execute a multi-cultural, multi-language-based endeavor, which is vital as HGAPS pursues further projects geared to serve diverse and international audiences.

With NetFlix having announced the making of a second season of the show, we have the opportunity to “upcycle” the content we gathered, much as we did earlier with 13 Reasons Why. We also can have social media material ready to use in concert with the release of the next season.

We also will know in early 2023 about the International Summer Campus at Korea University, as well as similar programs at peer institutions in Seoul and partner universities globally, and we can explore using these established networks to support an editathon or work on specific pages.

Another possibility would be an awareness event to expose educators to new information about Wiki, the Wikieducation Program, and examples of teaching activities using Wiki. Timing that to coincide with the summer campuses in Seoul is intriguing, because they bring 30-80 faculty members from dozens of globally ranked universities to a geographically concentrated area with most programs overlapping in the month of July. An even at a Seoul campus would be accessible to faculty and students from all the metropolitan universities by virtue of the Seoul Metro Rail System, which proved a major asset for our editathon and networking under the auspices of the completed Rapid Grant.

We also can survey students and user-group members to see if there are other examples in the popular media that could offer similar opportunities to raise awareness about mental health, self-care, and psychological science while changing perceptions about the accuracy and utility of Wikimedia platforms.

Future directions
We plan to build on the lessons we learned with this project, organizing some new projects for 2023. These may include:


 * Exploring a workshop or seminar done in Seoul in July 2023 aimed at university professors and students, educating them about Wikimedia platforms and changes in quality, as well as opportunities to contribute.
 * Exploring having materials translated into Hangul ahead of the event and having facilitators able to do Korean-language offerings.
 * Having English-language materials shared through university and professional society lists and events
 * Seeing if there are English-language pages on Wikipedia or Wikiversity that there would be interest translating and adapting to add to the Hangul/Korean sites in ways that are culturally sophisticated and relevant. These could potentially synergize with parallel activities in English, such as looking at pages about cognitive behavioral therapy in partnership with a task force from the Association for Behavioral and Cognitive Therapies or other professional societies.
 * Working with medical centers, psychology departments, and practitioners to build Wikiversity pages linked to Hangul versions of free mental health resources. The "proof of concept" demonstration project could focus on free measures for assessing depression and related mental health issues that already have been translated and validated in Korean samples. This would make the primary focus be using Wiki platforms as a way of increasing awareness and access to resources that already exist. Such a project would benefit from the professional network and existing collaborations in professional societies that have mostly been unconnected to Wiki previously.