Talk:Motivation and emotion/Book/2014/Video game addiction motivation

-- Jtneill - Talk - c 11:03, 11 November 2014 (UTC)

ShaunaB (discuss • contribs) 08:48, 18 November 2014 (UTC)

Comment
Interesting resource. I just saw it pop up in "recent changes", and I don't know very much about the topic so take my opinion/observations with a grain of salt. That said, it seems as though certain types of games court addiction more strongly than others. Older skill-based or story-based games that lack any sort of multiplayer ranking/PSR system or leveling/equipment component probably appeal more to the inattentive or people looking for a diversion. The resource states that "antidepressants" (specifically bupropion) have been researched as a pharmacological treatment, but bupropion is an atypical antidepressant whose mechanism of action is the inhibition of dopamine reuptake. It would be interesting to see how other DRIs such as methylphenidate would work. Conversely, MMORPGs and other popular online games that offer players ascendancy over others (if they put in the time) likely do have greater appeal for people with narcissistic traits, as (Kim, Namkoong, Ku & Kim, 2008) found. AP295 (discuss • contribs) 15:33, 30 March 2021 (UTC)