Talk:Motivation and emotion/Book/2017/Gamification and motivation

Comments
Heyo! Gamification, that's a great topic hehe

I wasn't sure whether you had thought of it, I didn't see it myself, but what do you think about including a little section on educational games, e.g. ones that you can play on mobile videogame devices like Nintendos or PSPs? I know how much extended family members try to buy them for me when I was younger, and how absolutely disinterested I was by them, even though I was a bit of a maths wizard in primary school...

Good luck!

Regards, Jem.

--U3119308 (discuss • contribs) 15:22, 4 September 2017 (UTC)

Hi! Great topic selection, very interesting. As you may have noticed, I have applied the layout source code to your chapter as well as added your title to the top of the page. Two suggestions as you develop your topic over the coming weeks:

Best of luck. --U3117126 (discuss • contribs) 04:20, 22 August 2017 (UTC)
 * 1) There are hundreds of applications of gamification. For example, point systems for using health apps (i.e. drinking enough water, exercise through use of a fitbit or similar device or a game, such as Zombies, RUN!, stress relief, meditation), encouraging active education (anti-procrastination - like pomodoro or the tomato timer, time management apps, todoist (a to do list that gives you points as you complete tasks, therefore encouraging more things to be completed = more points, and a never ending circle), food consumption (like weight watchers, certain points for certain foods, eating five veg a day, etc).  These would be great to include in both the 'practical applications' and 'gamification influences a person's motivation' sections.
 * 2) Second, a research piece which examines the The demographic differences in perceived benefits from gamification. Interestingly, the study finds that as an individual uses a gamification app/system, the perceived enjoyment and usage reduces with extended use; At first, it is a novelty and exciting. The study also discusses that the genders differ in their decision making processes and their motivations which can be seen in the end results of the study - women were found to be more socially inclined and reaped greater social benefits from gamification use compared to males. These results would be great to include in the 'practical applications' section of your chapter although they are not all that positive. Additionally, comparing the other demographics (such as age and education level) included in that study may provide interesting points for your chapter.

Title?
Hi there,

My name is Maggie and, as you probably guessed, I am also completing Motivation and Emotion this semester. Your topic looks fascinating and you seem to have given a great deal of thought already to how you are going to set out your chapter and what your focus is going to be. Relating to that, I wondered if maybe you had considered refining your title to something that more closely reflects the proposed contents of of your chapter, all of which seems to revolve around good health/lifestyle choices - something like 'Gamification and Motivation: How can Gamification Help Motivate a Healther Lifestyle?', maybe. You seem to have invested thought and time into narrowing your focus to a particular outcome, and it may be more informative to a potential reader if your title reflected that, however, it is just a thought. I am very much looking forward to seeing your chapter develop and I am excited to learn what you find. Any feedback or notes you might have for my topic development (which is not yet as well developed as yours) would also be appreciated.

Happy writing :) --MMMRH9416 (discuss • contribs) 05:52, 29 August 2017 (UTC)

-- Jtneill - Talk - c 22:53, 15 October 2017 (UTC)

Pokemon
What an awesome topic! Id love to see this when it's completed. Ive been using a hectic zombie running app to make exercising fun.

I Added the image of Pokemon Go to help break up the blocks of text in that spot and also tried to fix a few of the other images. Couldnt get the staircase one right. Keep it up! --Maddison Frost (discuss • contribs) 12:13, 22 October 2017 (UTC)

-- Jtneill - Talk - c 07:30, 23 November 2017 (UTC)