User:Abd/Landmark Education/Abd/Glossary

Landmark Worldwide uses English terms, words and phrases in special and often unique ways, although there is always a logic to them once you understand the basis of Landmark's work. Sometimes these are distinct from how people use these terms colloquially nowadays. For example, the term "enrollment" is used to mean "enrolling" others in a possibility, so that they are "moved, touched, and inspired," and does not refer to enrolling people in courses. "Registration" is as described below, and, in context, often refers to actually signing up for a course (the generic meaning in the training is the acceptance of an offered choice, but it is also used with the ordinary meaning, i.e, action to formally place one's name in a list of "registrants.").

Every discipline has its own language, borrowing general terms and providing specific meanings. For example, in physics the words "force", "work", "power" are given specific meanings for the mathematical modeling to work consistently, so while "work" means force through a distance in physics, "work" means applying effort, either mental or physical, to everyone else. To a physicist, pressing as hard as you can against a wall and not moving it = no work; but to everyone else, it is a lot of possibly useless work, having exerted a lot of effort to no affect, other than to give your muscles some isometric exercise. So it is with Landmark, it borrows words from common language and gives them specific meanings, creating its own sublanguage, in order to communicate specific ideas in unusual ways. The idea is born out of the educational principle "you don't learn something until you have discovered it for yourself." The unusual usage forces fresh use of the mind to elicit the discovery of whatever is being presented.

Please use this page to express definitions of these terms as used by Landmark. Discussion of these definitions should take place on the attached Talk page (the "Discuss" tab, usually above). If there are disagreements, we should attempt to find consensus on the Talk page. This resource is intended to explain how these words are actually used by leaders of seminars in Landmark, and by Landmark Forum graduates in the Landmark community, not to propose these definitions as the "correct" meanings of the words.

Feel free to write definitions, and sign them with. Feel free, as well, to write brief comments or alternative definitions.

These definitions have not been approved by Landmark Worldwide.


 * Act. A command, a bold statement given by brain when one is held accountable for a failure (or perceived failure) in performance. It is often not said verbally but it is very loud inside the brain. It is what one says to people when they confront him and hold one accountable for something not done well or well enough. For example: DON'T TEACH ME!!, I KNOW IT ALL, GET LOST, I WILL SHOW YOU WHO I AM, etc. Now this way of being has impact of self and even though our ACT is not expressed verbally but it does show up in our way of being. It results in lack of power, well being and self expression. The experience of the one being his/her ACT and the people around both have experience which lacks JOY, Self Expression and happiness and there is no access to possibility or fruitful activity until it is acknowledged, resolved or dismissed.
 * Agreement/Alignment For agreement is merely a condition of content in which everyone is going to same place. Alignment, on the other hand, is a context in which everyone is coming from the same source" sercotec-lf
 * Already always listening.™ Undistinguished pre-existing interpretations that shape, color and influence the way people experience their relationships with people, circumstances, and even themselves. Examples may include: rolling your eyes as you see a number or person you recognize calling your phone as you, before they have even spoken to you, decide you already know something about how that call will go. grantlam
 * That little voice in your head, the voice of your imagination, and the interpretations it is constantly making. AnyTDorH


 * Advanced Course. The second course in the "Curriculum for Living." Whereas the Landmark Forum Deals with personal reality the Advanced Course deals with collective reality.
 * Aliveness. Occurrance when you get yourself in the game instead of spectate it and you are aware what you are doing at that moment. sercotec-lf    The sense of vitality one experiences when in action, while performing an action when not impeded by the filters, patterns and limitations laid down in the past.
 * At effect. Usage is "at the effect of [some circumstance]"; to be a victim of circumstances or dependent upon them for success. See also At cause. Abd
 * Authenticity. When one is being consistent with how one portrays oneself with others and with oneself. When one is authoring one's life from a point of view of Self rather than reacting to the outside world or another's expectations or one's own familiar patterns. grantlam
 * Breakthrough. Freeing yourself from some limitation that allows you to achieve immediate and permanent quantum leaps in performance and quality of life.  Achieving unprecidented success in line with a stated aim that you had previously had trouble acheiving. grantlam
 * When "the light bulb clicks on in your head" and you "get it" and it causes a discrete change in behavior. AnyTDorH


 * Breakdown. A breakdown happens when some action in line with a stated possibility, intention or commitment is frustrated, stopped or thwarted. grantlam
 * When things don't go as expected or intended, or when you don't do as you said you would -- "not keeping your word" --, also known as a loss of integrity, a loss of workability. AnyTDorH


 * Complete. When one is complete with any aspect of the past and therefore the past has no constraint on who one is being or how they are acting in the present. In communication, being complete is the experience of one being left with no lingering resentments, regrets or "unfinished business". One can declare something complete even when an aim has not been achieved if one wishes to move on.  This is termed "being complete with being incomplete". grantlam
 * Cost. (as used in Rackets™). The undesirable impact of one’s reactive, self-serving, nasty ways of being and acting. See also Payoff. Abd edited by grantlam
 * The costs of rackets™ are love/affinity, vitality/well-being, self-expression, and satisfaction/fulfillment, all of which fall under aliveness. Shinigami Realm


 * Change. (versus transformation). Change begins with a something that is made different in distance (from here to there), time (from now to then) or form (for example, from a square to a circle). An aspect of the nature of change is that change causes the persistence of the something being changed. grantlam
 * Change is a gradual continual shift. Transformation is a discrete jump.  A caterpillar transforms into a moth or butterfly, but the metamorphosis that happens in the cocoon is change.  Improvement and evolution are in the world of change.  It is a case of more, better, different.  Transformation is about accepting something as it is - "no change" - such that it is fully appreciated for what it is, which causes disappearance. From this space of nothing, something new, unique and immediately relevant arises or can be created.  Change = a+1, Transformaton = a+0. AnyTDorH


 * Choosing vs. Deciding When presented with choices, an automatic reaction is to pick something over another thing - deciding. Deciding is related to other "*cide" words (suicide, insecticide, genocide), and is the result of applying reason to eliminate alternatives, effectively killing them off. Usually a single thing is left and that becomes the decision.  Choosing is about making a choice purely for the sake of choosing, not applying reason, not applying logic, not removing or disqualifying the other choices.  I have purposefully not quoted the Landmark definition of decision and choice as that is copywrited material by them. Everyone likes to use reason, but ultimately, at the bottom of every decision or even proofs, is either fundamental choice or reason:  "I choose to believe ..." or "I choose to trust ..." adding "because" makes it a reason.  By using reason, one then absolves oneself from responsibility for the choice, it becomes the fault of the reason or the reasoning process if it fails.  Choice demands responsibility for making the choice. AnyTDorH
 * Clearing The most common analogy is of a field, and removing the stones and stumps and whatever obstacles are there in the field, that interfere with the functioning of the field: whether to grow something, or to play a game, or something else. The abstraction in this case is a mental construct in which possibilities can be placed, created. The clearing is like a vacuum, and can draw things towards it.  If the thing in the clearing is "I'm no good" then it draws things that supports that attitude.  You are then a clearing for "I'm no good".  If you want the possibility of contribution to the world to be in your clearing, to draw those flavors of possibilities and opportunities, then you would need to remove the "I'm no good" thing from your clearing. AnyTDorH
 * Context. Context is your occurring world; the total of how the world around you, and the people and things in it (either in totality, or in a given situation), show up for you. Nearly all context in which humans live is created. As a "meaning-making machine", it forms the setting and the background of your story and you tend to take actions based upon it in response. And you take it for granted and don't realize it: the one thing your occurring world doesn't automatically occur for you as, is context. For example, for a fish, water is a major part of his context. A fish has no appreciation of water, it's just there, life consists of dealing with it all the time, he 'swims in it'. No other fish has ever been out of water for any length of time and come back to tell him what it's like, so the fish doesn't know anything but water, and nothing else is possible to him. (The difference is, the fish's context of water is beneficial to him, and he can't overcome it and survive. You, however, might "swim in" a context that isn't altogether beneficial to you, and that you can overcome. By contrast, responsibility is an empowering context.) When your life sucks, when you're in a negative or disempowering context; the way to break out of it, to overcome the negative or disempowering context, is to distinguish something (see Distinguish, Distinction). Then you can see your disempowering story as a story, and take new action in alignment with reality; or take on one or more new ways of being that might work better for you. MakeItRain
 * Curriculum for Living™ The basic Landmark curriculum, which includes The Landmark Forum®, The Advanced Course®, The Self Expression and Leadership Program, and The Landmark Forum In Action Series. Since the courses have gone online in 2020, the Curriculum has the Introduction Leader's Programme instead of the Self Expression and Leadership Programme and there is no mention of the Landmark in Action Seminar Series.
 * Disappear. To "disappear something" is to eliminate or evaporate it, such as to disappear a complaint. This is done by fully acknowledging it for what it is and what it isn't such that it no longer has any hold over you, and no longer "sits in your space" or clearing.  See Change vs Transformation. JF, edited by Abd (discuss • contribs)
 * Distinction. A distinction is a linguistic phenomenon that brings something into being as a presence, for which previously there was no presence. It brings something into contrast so it stands out where previously it did not show up as a thing. grantlam
 * The idea of a distinction comes from Taoism, when you name something as beautiful, not beautiful comes into existence as well. It also comes from sublanguages created to facilitate an area of thought or information -- the example of physics used above.  A distinction is simply a term, a word, used to name something to facilitate the abstraction, discussion and/or use of that thing. AnyTDorH


 * Distinguish. To take something from an undifferentiated background and bring it to the foreground. Shinigami Realm
 * Effect. See At effect.
 * Empty. No content, not real, made up, no substance. Generally used in conjunction with "meaningless" as in "empty and meaningless" see "meaningless" below. AnyTDorH
 * Enrollment. A kind of sharing that causes a new realm of possibility to be present for another such that they are touched moved and inspired by that new possibility. This is not to be confused with Registration. grantlam
 * Force. (versus power. Force is not a distinction recognized by Landmark. Personally, I feel that 'force' should be a distinction -- force as distinct from 'power', since within the Landmark technology, the two terms are so often used together, and so often contrasted against one another -- so I'll attempt to generate one for you here that will work for you.) Access to the distinction between force vs. power, lies in the outcome, the result. Power produces outcomes that will fall into place without a whole lot of resistance, and that once in place will stay in place indefinitely. Force can produce outcomes, but force nearly always meets with resistance. Force frequently produces outcomes other than what the person applying the force wants, or had in mind. Force produces unintended consequences. No one likes being forced, after all, and most anyone will seek ways to thwart whatever or whoever is trying to force something on them. And when force produces an outcome at all, that outcome will stay in place only for as long as the force can continue to be applied effectively. Once the force goes away, or is removed, or is met with an opposing force; once someone who is unhappy with the outcome produced by force comes up with a way to get around the force, or force back, or to evade the punishment that it threatens, the outcome produced by force is going to unravel. Power is, by its nature, successful. Force, by its nature, isn't successful, and certainly isn't powerful. Access to power lies in force-free communication. MakeItRain
 * The Landmark Forum. An accelerated learning experience, set up as a guided dialog between the instructor and participants designed to bring about a transformational shift in the participants' effectiveness and quality of life in three and a half days. The first course in the "Curriculum for Living," The Landmark Forum® is the entry point for all Landmark programs. grantlam
 * Genesis of Identity. The you who you identify with, as generated from a series of incidents at key points in early life where your unconscious mind (see IT) automatically directs you to become a certain way to survive a series of stressful and potentially life threatening breakdowns in important developmental situations.
 * The first incident is said to occur in childhood when you rely on adults/caregivers to get your needs met and "Something happens" where your needs for sustinance, security etc. aren't met, and then in a state of fear, your brain thinks "There's something wrong", and assuming your access to resources and safety depends on your ability to manipulate or influence relationships with caregivers, it comes up with something and decides that you must be a certain way to cope with and survive the situation.
 * The second event occurs in adolescence when you have a strong need to bond with your peer group. Then "Something happens" which makes you feel left out and your brain goes straight to, "I don't belong!" and again it comes up with a fix and decides you must be a certain way to survive.
 * Then thirdly, as a young adult, just as you're out in the adult world, just finding your way towards leading a life of independence, when "Something happens" where something interrupts the process and you panic and your brain processes this as "I'm on my own!" and so the third level of identity, as a way of being is created to survive in life.
 * These could look like #1 Being nice and supportive, #2 Being attractive, #3 Being a perfectionist.
 * This then forms your identity - where you habitually go when under stress, who you think you are, who others see you as and how you show up in the world. It is so relentless that you, the thinker, is trapped in it!  The key here is that your brain landed on these ways of being automatically, based on the circumstances and what you knew at the time, and you did not have time to think it through, and still don't as the survival instinct is so strong, it overrides conscious thought.  But as these events occurred during a time of stress, it created a strong imprint in the neural pathways of the brain and whenever you get to this or a perceived similar area of life, you automatically go to this behaviour, regardless of how relevant or useful it is.  You have no control over this person you think you are - until you distinguish it - see it for what it is and make another choice in a situation that is simiarly stressful.  Then you can lay down a new neural pathway with great power and you get to choose what kind of person you wish to be, based on the current and real situations you are facing today.  This leads to great levels of success and elevated performance in whatever you're up to in life, in a very short period of time.
 * Graduate. A person who has completed The Landmark Forum. edited by grantlam
 * I. The distinction of the structure and patterns people have come to identify with, and form identity from, as being a collection of fixed characteristics, attributes, survival responses and experiences from the past. See Genesis of Identity. Shinigami Realm
 * A pattern of patterns of neurons firing, see Genesis of Identity. Abd


 * Informative learning. Learning that increases what people know and adds to their skills by bringing new knowledge to an existing worldview and frame of reference. Compare to transformative learning. Shinigami Realm
 * Integrity. Integrity is a state or condition of being whole, perfect, complete and unimpaired, in perfect condition. For a person, integrity is a matter of a person’s word. The extent to which who you are reflects the person you intend to be. Grantlam (discuss • contribs) 01:02, 23 September 2016 (UTC)
 * Integrity is well defined in a dictionary and covers all usage in Landmark. It is presented, though, from a perspective of workability.  The more workable, the more integrity, the less workable, there is a loss of integrity.  Keeping ones word is associated with integrity -- agreeing with common usage -- but in Landmark, it is a progression.  Not keeping your word, means you were inauthentic about your word.  Inauthenticity leads to unreliability, which reduces workability, and thus a loss of integrity.  If you say you will be at a meeting at 5pm and show up at 5:10pm, there is inauthenticity, and there is the loss of 10 minutes of time, reducing the workability of the meeting, which may have to still end on time, so there is less time for discussion, information sharing, etc. which can lead to incompleteness, which reduces workability.  Thus a lack of integrity, a loss of integrity, or simply, no integrity. AnyTDorH


 * IT. A reference to the machinery of the mind, the automatic patterns of neurons firing that get set up in our unconcious minds at a young age before we could control how our brain, thoughts and responses function. See Genesis of Identity; Strong Suit
 * IT is used in the context of being distinct from our true Self and often overshadowing our authentic Self expression, such that we forget our Selves and the true Source of our being - our sense of human being, our humanity - separate from our body's automatic and unconscious processes and actions. [ R Blueberry]
 * IT always interprets current circumstances through a lens of what it knows - memories and past experiences - and uses examples of these in relation to current circumstances in order to generate actions, ways of being and responses. IT is designed for survival at all costs.  Therefore actions taken from this place are limited and often have costs hidden to our conscious minds.  This is distinct from the Self which, being on the other side of the void, the no-thing that IT is, has access to ALL possibilities and does not need to sacrifice or short cut anything in order to take actions in the world of performance.
 * Life, as in "yourself and your life." Our entire set of relationships with people. Grantlam (discuss • contribs) 01:04, 23 September 2016 (UTC)
 * Listening In Landmark Education, "Listening" does include the action of actually listening to another person in the common sense, but also includes a state of being. In this regard, the qualifying statements are similar to "... in your listening".  This state of being is recognized as providing a coloration to your listening to what others are saying, and to what is happening around you, even if no sound is hitting your ears.  It is the application of interpretation, and the recognition that we are always applying some sort of interpretation to our sensory input.  By recognizing that we are applying color, and the color that is being applied, we can then choose that coloration.  The state of being is referred to as "your clearing", and that clearing provides the coloration, the interpretation, and the responses produced. AnyTDorH
 * Meaningless. The absence of inherent meaning. Grantlam (discuss • contribs) 01:04, 23 September 2016 (UTC)
 * Used in conjunction with "empty" as in "empty and meaningless". This sentiment comes from the opening chapter of the book of Ecclesiastes, by the said Biblical teacher and philosopher who wrote this in reference to life, outside of a healthy relationship with God.  A relevant dictionary definition here is: implication of a hidden or special significance . [ R Blueberry] Meaning is the association of things with other things.  This is an action of interpretation, of creating "story".  Since it is made up, it is not real, and therefore empty.  People tend to use "meaning" to ascribe substance and value to something.  But since the meaning is made up, empty, it is really meaningless, without substance, and thus subject to change, alteration, transformation, or disappearance. AnyTDorH
 * In modern philosophy, this concept of life being "empty and meaningless" is summed up in Nihilism. However, as a mindset, this is considered to be pecimistic and can lead to depression and other serious mental health problems.  In reaction, it generates positive thinking and false positive attitudes unrelated to reality - hopeful, wishful or magical thinking.  However, in the Landmark Forum, it is stated clearly, that even drawing this as a conclusion is using the brain to imply meaning and so is not reality, it is more of "IT", the mechanism of the mind.  In fact, that life can be experienced this way is in itself empty.  It is often phrased "It is empty and meaningless, that life is empty and meaningless".


 * Occur Used in the plural form, as in "how it occurs ...", in an active form "occurring" and in the past tense "how it occurred ..." . The interpretation of something.  Occurring applies story, reason, to what happened, or to how you think about something.  Occurring is a subconscious summarization and associative process that hits the conscious mind as real, as truth.  It is difficult to recognize this without training.  Someone yelling at you could occur as they being angry; or you thinking they think you are deaf, or stupid; or as an urgent notification of something you need to pay attention to; or something else.  Thus when trying to describe what happened, you may include that interpretation unknowingly, when it is really how it occurred to you. AnyTDorH
 * Payoff. A payoff is something one gets out of certain ways of being and acting that is not immediately obvious. Grantlam (discuss • contribs) 01:04, 23 September 2016 (UTC)
 * This is used in relation to the hidden side of a Racket, where you get a benefit that is not obvious to others and sometimes not even yourself. Where it feels good to do something that has unwanted consequences which keep the habit around.
 * Possibility. A phenomenon in language that creates a new future now. Grantlam (discuss • contribs) 01:04, 23 September 2016 (UTC)
 * Power. The rate at which an intention is turned into a result Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Present. Being Present is to be truly listening with a quiet mind. You are not thinking of what you need to do next or what you are going to say next. Instead, you are fully present in the conversation. You are hearing every word.
 * Racket.™ A persistent complaint combined with a fixed way of being. Rackets are maintained because of payoffs (see payoff) and persist until dropping the racket (and thus its associated cost) is chosen. Abd
 * It is a term related to Mafia rackets, defined as a type of organized crime in which the perpetrators set up a coercive, fraudulent, extortionary, or otherwise illegal coordinated scheme or operation (a "racket") to repeatedly or consistently collect a profit. It is often designed to appear lawful or necessary and have a glorified front to hide or distract from unlawful activities.
 * Because there is a brain pathway of pleasure associated with the behaviour, despite the unwanted consequences it is something that tends to continue, especially when we are running our lives in an automatic, unconscious way.
 * The down side of rackets is a loss of love, vital energy, or something else good which is sacrificed for a short term, personal gain.
 * Because of the anti-social nature of the behaviour, it is presented as a false positive way of being so it seems like a good action but has a hidden nastiness which undermines our sense of humanity.
 * An example is: going to work and smiling at the boss while thinking I'm right, he's wrong. I'm good, he's bad - which leads to taking action to undermine the boss such as gossip or choices that justify your position and make them look bad or wrong.
 * Reality. That which is real either independently of language (e.g., a car) and that which is real only in language (e.g., a concept). Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Reason. An excuse we invent to justify choices we make. That would be Ambrose Bierce's definition. When choices are made according to "reasons," they are distinguished as the "machine" operating, based on assumptions about truth and reality. Genuine choice operates on another level. Reasoning is not denied, but distinguished as rooted in our stories about reality. NOTE: This is not a Landmark term. Just the generic meaning of the word is used in Landmark programs.Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Reasonable. To justify acting or not acting based on reasons and justifications. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Registration. See also Enrollment. Some action that registers a commitment to the future, for example registering for a gym membership. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Resentment. A poison people swallow hoping it will kill the other person. NOTE: This is not a Landmark term. Just the generic meaning of the word is used in Landmark programs. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Responsibility. “Responsibility begins with the willingness to take the stand that one is cause in the matter of one’s life. It is a declaration not an assertion, that is, it is a context from which one chooses to live.  Responsibility is not burden, fault, praise, blame, credit, shame or guilt.  In responsibility, there is no evaluation of good or bad, right or wrong.  There is simply what’s so, and the stand you choose to take on what’s so.  Being responsible starts with the willingness to deal with a situation from the view of life that you are the generator of what you do, what you have and what you are.  That is not the truth.  It is a place to stand.  No one can make you responsible, nor can you impose responsibility on another.  It is a grace you give yourself – an empowering context that leaves you with a say in the matter of life.” (Werner Erhard) MakeItRain
 * Self-Expression and Leadership Program. The final course in the original Curriculum for Living®., this program expands one’s natural capacity for providing leadership and making a difference as a natural self-expression. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Speaking into the listening. Effectively communicating to another such that the communication is heard in the way in which the speaker intended. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Stinginess. Deliberately holding oneself and one’s contribution ‘close to the vest’ and without generosity. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Story. A "story" is an account or interpretation of past events often mistakenly taken for what actually happened. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Strong Suit. A way of being and acting one relies on to produce results and make it in life. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC) Also called a "winning formula" or "winning way." --Abd (discuss • contribs) 22:10, 17 October 2017 (UTC) It is developed and locked in place during a stressful period of life when the young person experiences a failure in being - where your natural way of being doesn't appear sufficient to deal with a situation that seems important to you and you sense that you are judged or are being compared to others and coming up short.  Then you look at someone else who IS considered successful there and think, "I can't be...trait...like...admired person...so I'll be...instead."   The new trait is used to be successful and "make it" in life in order to get acknowledgement and acclaim but it is exhausting, unsatisfying and limiting as it prevents any other possible way of being from being available to the person and those under their influence.  It is also tiring because every time it's used, it reminds you of the original incident of your failure and your judgement (on yourself) that you're not good enough.  It is distinct from the Genesis of Identity as that happens automatically, and here, although there seemed to be something to survive, you had time to make an informed decision on how you'd do that.
 * Superstition. The system of ideas, beliefs, social and cultural assumptions, and taken-for-granted conclusions, etc., through which an individual interprets and interacts with the world, other people, and himself or herself. Shinigami Realm NOTE: This is not a Landmark term. Just the generic meaning of the word is used in Landmark programs. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC) In Landmark it is taken a step further, to challenge the fixed impression of identity and reality by examining the words "I" and "is".
 * Throwing your hat over the wall. Committing to an outcome without knowing how it can be accomplished, comes from a story told by Irish writer Frank O’Connor of two boys standing beside a tall orchard wall, wanting to pick apples.  They didn't know know how they'd get over the wall but they did know they'd get in trouble if they came home without their hats so they threw them over the wall and climbed after them.
 * Transformation. The invention of a new realm of possibility for yourself and your life. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * The invention of the realm is a necessary condition, but not sufficient for transformation. Without resultant new actions in alignment with the possibilities populating the realm, the invention is just a mental exercise. AnyTDorH
 * Transformation is used in the sense of a new state of being where the experience is generated from the Self, as a Self-expression instead of from the identity, from the fixed, repetitive patterns of behaviour.


 * Transformative learning. Transformative learning, gives people an awareness of the basic structures in which one knows, thinks, and acts in the world. From that awareness comes a fundamental shift that leaves people more fully in accord with their own possibilities and those of others. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Transformative learning is contrasted with Informational Learning. Informational learning increases knowledge and ability.  Transformative learning results in new perspectives and new abilities (and sometimes disabilities).  The common example is of learning to ride a bicycle.  Very little information is provided, like "pedal".  Suddenly the learner gets balance and is able to ride the bike without help.  They have discovered it for themselves, and may never lose the ability to ride a bike.  The experience, the learning, transforms the person, their perspective and their abilities.  Before they couldn't, now they can. And, a whole new world or realm of possibilities is opened up. AnyTDorH


 * Trump Card. The card you pull out to deflect a challenge to your Act. It appears as an unspoken taunt, challenge or gesture such as "Get lost!" or "Why should I? You're a loser anyway".  It is so consistant it is extremely predicable when someone is being their Act and don't realise it, they will simply act out this way every time.
 * Upset. All upsets that occur in life come from one of these three things: 1. A thwarted intention. You had some intention to be fulfilled and it was thwarted in some way. 2. An unfulfilled expectation. You expected some result and it didn't happen. 3. An undelivered communication. You withhold something that needs to be said, or someone withholds from us, and we get upset. see: https://www.coachruben.com/the-three-elements-of-an-upset/


 * Unreasonable. Not to be mistaken for irrational; it is going beyond one’s reasons, justifications and considerations to act on something one is committed to. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Unreasonable Request. A request that requires one to go beyond one’s reasons, justifications and considerations to act on something one is committed to. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Vicious circle.™ The human tendency to collapse what happened with the story we tell about what happened. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * The story creates a clearing, a listening, for that which supports the story, resulting in more occurrences of things that further support the story, forming a self supporting vicious circle. AnyTDorH


 * What happened. Consensual reality, "objective," aside from judgment, blame, right/wrong, good/bad, and other forms of "meaning." What happens occurs to us as it is analyzed by the Already Always Listening to be good/bad, etc. If my ex-wife told me she had a problem with what I've done, that's what happened. If I say that she was unreasonable, that's my story about it, not what happened. See also Story. --Abd NOTE: This is not a Landmark term. Just the generic meaning of the word is used in Landmark programs. Grantlam (discuss • contribs) 01:32, 23 September 2016 (UTC)
 * Winning Formula. See Strong Suit. The Winning Forumula was a later term for this distinction.

Terms with "™" are known to be trademarked by Landmark Education.

Definitions to be added

 * Alacrity
 * Assertion
 * At choice (vs. at effect)
 * At stake
 * Being
 * Choice
 * Commitment
 * Communication
 * Competencies
 * Complaint
 * Complete
 * Conspiracy
 * Dimensions
 * Fixed way of being
 * Generate is to choose to create thoughts of possibility and making it happen. Also, making a list of effective actions to move it forward.
 * Gossip
 * Got it. means you understand what the other person is saying.
 * Ideals
 * Incomplete
 * Language
 * Levels of Self
 * Looking good
 * No agreement
 * More, better, different
 * On the court (or in the stands)- playing the game of life by taking actions and being in the game, not watching from the bleachers.
 * Principles
 * Presence of a person
 * Realm of survival/Realm of enrollment
 * Self (with a capital S)
 * Sharing
 * Significance
 * Source
 * Stand
 * Standards
 * Technology
 * Touch, move, or inspire (define the whole phrase as an indicator of enrollment + define each term)
 * Transform (versus change)
 * Upset
 * Values
 * Velocity
 * Vitality
 * What's so