User:DaniFillmore

=Analytical Writing=

Statement of Intent
To learn and acquire analytical skill that will benefit me in communication, in terms of writing. Also, to explore a subject that is useful to the knowledge base I am building at this school.

Overview
I hope to accomplish all work for this course in a timely fashion. I also intent to expand my knowledge on subjects that I delve into, breaking them apart so I can share a more in-depth look at the subject matter with the class.

As of know, I am highly interested in communication: the way it is used, the applications of it, the architecture of it, the way it is managed, the visual applications, and practical usage. As the quarter progresses I hope to whittle it down to a more digestible size and build a foundation of knowledge on the matter that I can build upon in the future. By doing this, in this setting, I foresee taking to into account critiques from classmate and direction from Steven. By doing so, achieving a more refined view and opinion on the topic.

Rationale
I intend to acquire skills that will assist me in future writing endeavors. In addition to that, I hope to achieve a greater level of analysis in the writing and reading realm. In terms of the design of this class, I hope to develop better communication skill with my peers in a workshop setting and enhance my observational critiques, by developing eloquence in my delivering personal opinions. I also hope to grow through receiving and processing reviews of my work, further experiencing a creative environment where we can consider each others work and impart encouraging advise toward peers/classmates.

Publication
I am assuming Wikiversity will make this project public upon completion. In addition to that, once the project is refined to my liking, I would post it on my personal blog. Since I am a Web Design and Interactive Media student, I would consider building a sub-site off of my current website to make this public for all to see.

Schedule
I am not entirely sure what this class's time line is, as it is fairly obscure to me personally at this stage in the quarter, so I am going to give this a shot in the dark. I hope this can be open to reorganization as direction become more clearer.

Unrefined Schedule

 * 1) week 2: Larger scope of project and refinement on subject I wish to endeavor on.
 * 2) week 3: Solid direction on project. More understanding on the compositional criteria.
 * 3) week 4: Development of content and light research. Refinement through in class feedback in workshops. Read "Most Likely to Succeed" reading assignment.
 * 4) week 5: Turn in "Most Likely to Succeed". Begin reading on "Men Explain Things to Me". Work on final composition and content therein. Intent to continue research on subject matter. Refinement through in class feedback in workshops.
 * 5) week 6: Turn in "Men Explain Things to Me". Continue research and refinement based on workshop experience. Complete Project Review.
 * 6) week 7: Have a developed project at hand. Make sure that it is in it's final stages and close to completion.
 * 7) week 8: Continue to receive workshop critiques. Sign up for individual meetings.
 * 8) week 9: Have final project solidified. Anticipate room for error on grammar and context - correct those and tie up any loose ends on the subject.
 * 9) week 10: Meet with Steven and clean up hole in project that he see. Prepare for final reading.
 * 10) week 11: Final reading and FREEDOM :oD

Anticipated Problems
I anticipate that mid quarter till the finals will start to become a bit chaotic. By already determining this will be something I will have to factor in, I am trying to prepare myself early by not falling into the procrastination cycle that I find myself in when the quarter wear on me. Also, I am newly married. My husband and I are still in that “(REALLY) getting to know each other” stage, we are trying to troubleshoot problems with time and stress before they happen.

Reading Response: Peak Water
This article made me truly understand the reality of what is happening in a few different areas of the world regarding our water. I do, however, find it ironic that one of the largest technology companies (Intel) has built a system that conserves 75% of it’s 2 million gallons of daily usage, yet under much scrutiny regarding the little water it has to sustain it’s 10,000 employee and growing base using Chandler, Arizona’s; additionally, the issue with the Palo Verde being the main energy source for Intel, which uses 20 billion gallons annually, to cool its turbines. All this is being said, because one attempted effort to be conservative and sustain our economy, leads to causing other issue of energy and water.

Another oddity is that human’s need for water usage is in modern days directly contributes to the issue in London, and I am sure in many cities that are still oblivious the loss of water in their old piping. We are working to sustain our current population, yet the guts of what keep us alive are falling apart. Even in arid Australia, providing rice to help sustain our population, yet Mother Nature is with holding rain from falling in this area.

All in all, a single solution is rather bleak. Yet educating people, in an article such as this, is one way to make us aware. Maybe even inspire people to want to make a difference. My life direction is not to invent ways for large companies to reuse water, or building system that monitor water usage in our home and find links, or build MRI technology based systems that can detect ground water. Maybe my children might contribute, because in school or in our conversation they were made privy to it and what to start a career path that leads to helping that effort. As for now I do think differently about leaving the sink running while brushing my teeth or letting the water run unnecessarily while I do our dishes and I would be happy to buy a system that purifies rain water for home us or purchase a system that tells me exactly how much water I am using in my home.

Week 6 Project Review
OUTLINE:

I. Introduction to material. A. Technology 1. Advancements in technology and how we use it. a. Internet. b. Personal Computers c. Hand Held Devices. d. Information Kiosks 2. Visual and Interactive Experience a. Current roll b. Adaptation in Modern Society c. Future Outlook B. Breaking apart the way they analysis is going to look. 1. Advertisers and Industries 2. Modern American User 3. Future Outlook

II. Industry and Advertisement A. Reaching out by incorporating advertisement into modern trends. 1. Adding conventional usability and excitement to advertisements. a. Animation and Design b. User Interactivity 2. Adaptation to advancements in technology a. Continuation in developing means in which to draw in people. b. Evolution in hand held devices. 3. Benefits and Disadvantages.

III. The User A. Adaptation to current technologies. 1. A must for communication for an average person in the modern American society. a. internet? b. hand helds? c. interactive kiosks? 2. Information design and usability of modern tools. a. Visual and interactive conventions. 1. internet 2. handhelds 3. interactive kiosks 3. Benefits and Disadvantages

IV. The Future A. Where is this going? B. The current and future trend. C. Outlook D. Is this beneficial to society

V. Conclusion A. Recap 1. weigh out of benefit vs disadvantages 2. Brief second look on the future compare to current time.

Before Or During Week 6

 * Developing an outline based on these:
 * What is a question you have about these issues?
 * Where is it headed? What's good / what's bad?
 * Who benefits?
 * Who is left out?


 * Stories/narratives
 * A
 * B
 * C


 * Interface design - intuition - metaphors
 * A
 * B
 * C

After Week 6
Progress for Workshop on 2-3-2010

Due to the advancement of technologies, the future of communication progress and the commonality of users in the United States to interact with computing systems in their day-to-day life is more prevalent. With the advent of the home computing system, our society has been growing accustom to the usability of computer interfaces. This, in essence, has evolved our communication system; not only by the ability to transmit information more quickly and efficiently, but also by developing systematic conventions that are universal in nature.

These conventions play a vital roll in the transmission of information through visual symbolism and interactive habits with computing systems. All of this, being a tool for industries and commercialism to accelerate transmission of propaganda, develop devices that serve as a necessary means of communication and enhance appeal by embellishing the users visual experience. This has brought us into an era where the personal computer, hand held devices, interactive kiosks and the internet are a necessity to thrive in the American culture; and as of resent times, information design has become more interactive and graphically based.

This analysis will explore the depths of how interactivity and graphics play a substantial roll in how modern America associates with the Internet, personal computers, handheld devices, and interactive kiosks. The extent, in which this investigation will take place, will rest within the current effects on advertisement and modern industries, user experience and adaptation, and the future outlook on where this endeavor in technology is heading.

INDUSTRIES AND ADVERTISING

Commercialism has reached a new height in advertisement via the Internet, personal computers and hand held devices; the advancement of visual communications through those mechanisms have given companies a new platform on which to connect their products and services to people. In the midst of the information age, advertisers have to continually follow latest communication trends through social media and keep up on the new cinematic and interactive approaches to web sites design. This is a process of continually refining the visual approach upon which advertisers have to use in order to draw attention to the product and/or service….

Although companies progress in their nature of advertisement, this can be difficult, in that, business frequently rebuild their advertisement models to keep up with the latest technology trends… Unless an industry is on the cutting edge of building these innovative ways of transmitting information, the company continually has to mold to these changes. Yet, these new technologies are opening doors to new jobs and strengthening relations between communication with foreign countries…

USER

American society has continually had to adapt to changes in communication, especially since the introduction to the personal computer and the Internet. In this current time, our communication level has enhanced significantly and the means in which we transfer information has become more compact. Hand held devices and laptops have given individuals the ability to check emails, read news and books, navigate through streets, socialize, and work remotely…

A significant part of the users growth rests in the hands of adaptation to new interfaces and visual symbolism. For some this can be a continual difficulty, having to harmonize ones self with the ever evolving changes in communication. While those who have been introduces to these types of technologies at an early age embrace these changes…

Additional Writings (not incorporated in the paper yet)

Interfaces usability on personal computers, hand held devices and information kiosks have become automatic, as developers and designers have embraced common symbolic elements and habitual interaction. With in this, “Usability combines useful content with a presentation and format that lets the audience easily even intuitively navigate and understand it” (Lipton, 37). In addition to that, “graphics – photos, illustrations, diagrams, maps – add to, replace, reinforce, explain, and illustrate words. Reducing to their simplest, most familiar visual language… they can communicate almost instantly, more quickly than words do” (Lipton, 171)…

Let’s take an arrow, for example, a universal sign for direction. In any country you visit, if an arrow is pointing you in the direction you need to go, you follow it. This is also applicable to a user interface. On any computer we encounter we typically use an arrow as the indictor for the “point and click” interaction we use to select something on our computer. This is also used as a button to scrolls a user through images or information… In hand held devices, we have even been trained to navigate to menus without an indication that there are even more to be accessed; we intuitively know that more is there (example through iphone and Blackberry Storm).

FUTURE

“Digital media will force the entertainment industry to rethink current business models… The Berkman Center for Internet and Society at Harvard University and research firm Gartner assembled a group of legal, media and technology experts to discuss potential scenarios for overhauling the media and entertainment industries to accommodate rapid changes in technology.” (news.cnet.com/2100-1025-5079007.html).

WEEK 10 UPDATE FOR FINAL REVIEW AND HELP
As the world keeps changing, due to continual advancements in technology, I have caught myself often wondering if this is a good or bad. I find that the x generation, that I caught the tails ends of, often complains about the over abundance of technology, while they are finding directions to their next destination, as the simultaneously update their Face book status, send an email out as they set the timer for their heating to come on in their house before they arrive home, in the midst of their complaint to me. I, for one, have found technology to be fun, efficient, and more practical to my busy everyday life, yet I often find myself wondering why the convenience and practicality is so enticing to me, and others.

Since my major, interactive media and web design, seems to change overnight because of new product and advancements in computer programming languages, I am often challenged in my curriculum to adapt my designing to these new devices. The key is trying to manage information in a way that is visually stimulation and digestible to a busy person. In order to truly understand how these rapid changes seem to so adaptable, I wanted to explore how these phenomenon seemed to continue to work.

INTRODUCTION

The continual evolutions in technology, has progressively made it more common for people in the United States to interact with computers. With the advent of the home computing system, our society has been growing become accustom to the usability of computer interfaces. This has evolved our communication system; not only by the ability to transmit information more quickly and efficiently, but also by developing systematic conventions that are universal in nature. In a complex world, clear and accessible communication, across and broad range of media has become essential. This need blends typography, illustrations, communication studies, ergonomics, psychology, society, linguistics, computer science, and a variety of other fields to create concise and unambiguous messages. (O’Grady, 3)

Information design and usability conventions play a vital roll in the transmission of information through visual symbolism and interactive habits with computing systems. All of this, being a tool for industries and commercialism to accelerate transmission of propaganda, develop devices that serve as a necessary means of communication and enhance appeal by embellishing the users visual experience. This has brought us into an era where the personal computer, hand held devices, interactive kiosks and the internet are almost a necessity to thrive in the American culture; and as of resent times, information design has become more interactive and graphically based.

In this analysis I hope to explore the depths of how interactive media and graphics play a substantial roll in how modern America associates with the Internet, personal computers, handheld devices, and interactive kiosks. The extent, in which this investigation will take place, will rest within the current effects on advertisement and modern industries, user experience and adaptation, and the future outlook on where this endeavor in technology are heading.

USER INTERFACES AND GRAPHIC ICONS

Graphic Icons Graphic icons play an essential roll in unifying languages. The one, in which I find to be the same wherever I go, seems to be the male and female symbol on a bathroom door.

Let’s take an arrow, for example, a universal sign for direction. In any country you visit, if an arrow is pointing you in the direction you need to go, you follow it. This is also applicable to a user interface. On any computer we encounter we typically use an arrow as the indictor for the “point and click” interaction we use to select something on our computer. This is also used as a button to scrolls a user through images or information… In hand held devices, we have even been trained to navigate to menus without an indication that there are even more to be accessed; we intuitively know that more is there (example through iphone and Blackberry Storm).

User Interface

User interfaces and graphic icons work hand in hand to effectively support the interaction between humans and computer systems. This is accomplished when designers building iconic graphics that are easily read by recognizing the image. To further understand this, the diagram (1.1) will illustrate two familiar interfaces that the average person operates with.

Interfaces usability on personal computers, hand held devices and information kiosks have become automatic, as developers and designers have embraced common symbolic elements and habitual interaction. With in this, “Usability combines useful content with a presentation and format that lets the audience easily even intuitively navigate and understand it” (Lipton, 37). In addition to that, “graphics – photos, illustrations, diagrams, maps – add to, replace, reinforce, explain, and illustrate words. Reducing to their simplest, most familiar visual language… they can communicate almost instantly, more quickly than words do” (Lipton, 171)…

INDUSTRIES AND ADVERTISING

Commercialism has reached a new height in advertisement via the Internet, personal computers and hand held devices; the advancement of visual communications through those mechanisms have given companies a new platform on which to connect their products and services to people. In the midst of the information age, advertisers have to continually follow latest communication trends through social media and keep up on the new cinematic and interactive approaches to web sites design. This is a process of continually refining the visual approach upon which advertisers have to use in order to draw attention to the product and/or service….

Although companies progress in their nature of advertisement, this can be difficult, in that, business frequently rebuild their advertisement models to keep up with the latest technology trends… Unless an industry is on the cutting edge of building these innovative ways of transmitting information, the company continually has to mold to these changes. Yet, these new technologies are opening doors to new jobs and strengthening relations between communication with foreign countries…

USER

American society has continually had to adapt to changes in communication, especially since the introduction to the personal computer and the Internet. In this current time, our communication level has enhanced significantly and the means in which we transfer information has become more compact. Hand held devices and laptops have given individuals the ability to check emails, read news and books, navigate through streets, socialize, and work remotely.

A significant part of the users maturity has been based on adaptation to new interfaces and visual symbolism. For some this can be a continual difficulty, having to harmonize ones self with the ever evolving changes in communication. An example of this can be trying to teach an 80 years old woman, who has been a housewife, to use an iphone. While on the other hand, those who have been introduces to these types of technologies at an early age embrace these changes. Most high school students are teaching their parents how to use new technology. Regardless of where a child born into the 90s sits on the social, economic scale, they have been introduced and utilize some form of technology through school, social means, work, or commercialism. From whatever prospective the user is coming from, developers and designer strive to create user interface systems that contain…

FUTURE

“Digital media will force the entertainment industry to rethink current business models… The Berkman Center for Internet and Society at Harvard University and research firm Gartner assembled a group of legal, media and technology experts to discuss potential scenarios for overhauling the media and entertainment industries to accommodate rapid changes in technology.” (news.cnet.com/2100-1025-5079007.html).

Project
As the world keeps changing, due to continual advancements in technology, I have caught myself often wondering if this is a good or bad. I find that the X generation, that I caught the tails ends of, often complains about the over abundance of technology, while they are finding directions to their next destination and turning on the heating in their house through their iphone, as the simultaneously update their Facebook status, send a work email out, and texting their significant other, in the midst of their complaint to me. I, for one, have found technology to be enjoyable, efficient, and more practical to my busy, everyday life; yet, I often find myself wondering why the convenience and practicality is so enticing to me, and others.

Since my major, interactive media and web design, seems to change overnight because of new products and advancements in computer programming languages, I am often challenged in my curriculum to adapt my designing to these new devices. The key, is trying to manage information in a way that is visually stimulation and digestible to a busy person. In order to truly understand how these rapid changes seem so adaptable, I wanted to explore how this phenomenon seemed to continue to work.

INTRODUCTION

The continual evolutions in technology, has progressively made it more common for people in the United States to interact with computers. With the advent of the home computing system, our society has growing become accustom to the usability of computer interfaces. This has evolved our communication system; not only by the ability to transmit information more quickly and efficiently, but also by developing systematic conventions that are universal in nature. In a complex world, clear and accessible communication, across and broad range of media has become essential. This need blends typography, illustrations, communication studies, ergonomics, psychology, society, linguistics, computer science, and a variety of other fields to create concise and unambiguous messages. (O’Grady, 3)

Information design and usability conventions play a vital roll in the transmission of information through visual symbolism and interactive habits with computing systems. All of this, being a tool for industries and commercialism to accelerate transmission of propaganda, develop devices that serve as a necessary means of communication and enhance appeal and assimilation by embellishing the users visual experience. This has brought us into an era where the personal computers, hand held devices, and the internet are almost a necessity to thrive in the American culture; and as of resent times, information design has become more interactive and graphically based.

In this analysis I hope to explore the depths of how technology, interactive media and graphics play a substantial roll in how modern America associates with the Internet, personal computer systems and handheld devices. The extent, in which this investigation will take place, will rest within new technologies, graphics, user interfaces and experience, adaptation, the current effects on advertisement and modern industries, and the future outlook on where these endeavor in technology are heading.

TECHNOLOGIES, USER INTERFACES AND GRAPHIC ICONS

Graphic icons play an essential roll in unifying languages. Let’s take an arrow, for example, a universal sign for direction. If an arrow is pointing in the direction you need to go, you follow it. This is also applicable to a user interface. On any computer we encounter, we typically use an arrow cursor as the indictor for the “point and click” interaction used to select something on a computer. This could be as simple as using that same arrow cursor to click on the “forward” and “backward” arrows on ever web browser’s interface; this helps us navigate back and forth through sites we are connected to. For those who are familiar with interacting with a computer, using a mouse, this it a simple task, for others, this is not an intuitive approach. Click to view example arrow example

In a conversation with my professor Steven Arntson, on March 19th 2010, we discussed his attempt to educate his mother on how to use a computer. As he described his attempt to teach her how to navigate through an interface, she was trying to touch the screen to access an application. The funny thing is, she was on to something. On March 5th, 2010 the ipad, through Macintosh, was released. The ipad, claims to be, “the best way to experience the web, email, photos, and video. Hands down.” They also exemplify this concept further by stating, “imagine being able to page through websites, write emails, flick through photos, or watch a movie. All on a big, beautiful Multi-screen. With just the touch of a finger.” ipad

Although this concept seems new, we are already embracing it through new phones that have been utilizing this type of interaction: the iphone, Blackberry Storm, Nokia N95, and Motorola Droid, to name a few. These new lines of phones are called Smartphones. Just by the concept behind the Smartphone, and the name alone, Ariston’s mother was not far off by how she was trying to interact with the computer. We now are progressing to point where her intuition serves her correctly. In order to make this interaction function naturally, every user “must cope with two primary interrelated limitations: the finite amount of information that can be conveyed via a single screen, and the finite amount of information that a user can process at one time.” (Padilla). In order to accomplish effective understanding for a user designers must utilize iconic graphic, like the arrow, and simple interactions between the applications and the user.

User interfaces and graphic icons work hand-in-hand to effectively support the interaction between humans and computer systems. This is accomplished when designers building iconic graphics that are easily read by recognizing the image. To further understand this, Macintosh has been on the cutting edge of developing systems of this kinds of. The iphone is a prime example of the usage of familiar icons, paired with words, to help users associate and adapt to this device easily. Click to view example iphone image

Interfaces usability on personal computers and hand held devices are becoming more automatic, as developers and designers have embraced common symbolic elements and habitual interaction. With in this, “Usability combines useful content with a presentation and format that lets the audience easily even intuitively navigate and understand it” (Lipton, 37). In addition to that, “graphics – photos, illustrations, diagrams, maps – add to, replace, reinforce, explain, and illustrate words. Reducing to their simplest, most familiar visual language… they can communicate almost instantly, more quickly than words do” (Lipton, 171).

As this technology continues to innovate design, our means of communication continues to enhance. This brings the actual individual that interacts and relates to these elements into play. Every individual is that uses a computing systems or device is considered a “user”.

USER

American society has continually had to adapt to changes in communication, especially since the introduction to the personal computer and the Internet. In this current time, our communication level has enhanced significantly and the means in which we transfer information has become more compact. Handheld devices and laptops have given individuals the ability to check emails, read news and books, navigate through streets, socialize, and work remotely.

A significant part of the users maturity has been based on adaptation to new interfaces and visual symbolism. For some this can be a continual difficulty, having to harmonize ones self with the ever evolving changes in communication. An example of this can be trying to teach a 55 years old woman, who has been a housewife since personal computers have become vital to the work force, to use an iphone. While on the other hand, those who have been introduces to these types of technologies at an early age embrace these changes. Most high school students are teaching their parents how to use new technology. Regardless of where a child, born into the 90s sits on the socioeconomic scale; they have been introduced and utilize some form of technology through school, social means, work, or commercialism. From whatever prospective the user is coming from, developers and designer strive to create user interface systems that contain logical flow and easily readable imagery.

Looking beyond the scope of United States, there are great efforts being made worldwide to connect more humans with computers. One current effort is called OLPC (One Laptop Per-Child) a non-profit organization designed to provide computers to developing countries. Their focus is learning, and their goal is not just computer literacy, “as that is a by-product of the fluency children will gain through using a laptop for learning”, but their focus is on “opening minds and influencing children to explore their own potential.” OLPC. An amazing endeavor through the means of communication through these technologies, by giving people the opportunity to become more educated and adapted to the changes that are coming about in our world.

The journey does not stop with just the user and our personal interactions with such technologies. This has now generated whole new industries for companies to expand upon. Designers, developers, and advertisers are now engaging in these technologies for their benefit.

INDUSTRIES AND ADVERTISING

Commercialism has reached a new height in advertisement via the Internet, personal computers and hand held devices; the advancement of visual communications through those mechanisms have given companies a new platform on which to connect their products and services to people. In the midst of the information age, advertisers have to continually follow latest communication trends through social media and keep up on the new cinematic and interactive approaches to web sites design. This is a process of continually refining the visual approach upon which advertisers have to use in order to draw attention to the product and/or services.

Although companies progress in their nature of advertisement, this can be difficult, in that, businesses frequently have to rebuild their advertisement models to keep up with the latest technological trends. Unless an industry is on the cutting edge of building these innovative ways of transmitting information, the company continually has to mold to these changes. Yet, these new technologies are opening doors to new jobs and strengthening relations between communications with foreign countries.

The Internet has given people the ability to connect to markets all over the world, in the comfort of their own homes. E-commerce, also known as electronic marketing, has made available, the means to buy, trade and sell, produces and services through computers. With a few clicks of the mouse and couple line of personal information, along with a credit card number I can have a product I desire at my door in 3 to 5 days, without ever having to leave my house.

The music and movie industry, as well, has been taken over by this progression. It is not the popular option to walk into a movie or music store to purchase a desired form of entertainment. In utilizing the Internet, through a phone or a home computer, one can have an instant movie or song added to their personal collection. “Digital media will force the entertainment industry to rethink current business models… The Berkman Center for Internet and Society at Harvard University and research firm Gartner assembled a group of legal, media and technology experts to discuss potential scenarios for overhauling the media and entertainment industries to accommodate rapid changes in technology.” (LaMonica). With all these changes in the world or technology, I am left to wonder where this is leading us.

FUTURE

As I attempt to project the future, I must admit I am still trying to catch up to the newest release of certain technologies and figuring ways in which I can adapt my designs for these new devices. The trend seems to be leading our society into a more technology based interactive community, where we communicate with each other through computers and handheld devices. I foresee there will be less human interaction, as already seen through self-check out systems at grocers and self-check in kiosks at airports. Yet, this is not to say that our society will become less connected. I believe this will connect us more, in the scenes that our ability to communicate with each other through the technological means will continue to enhance. This is not just limited to nations that have the methods in which to do so. As seen in the OLPC effort, this is a trend that is worldwide and eventually going to reach everyone.

In order for this movement to continue, a large significance of that progression is weighted on continual uniting of graphic and interactive conventions. Without design and technology working together, the users ability to work with a computers or handheld device will fail.

Book:

Lipton, Ronnie “The Practical Guide to Information Design“, John Wiley & Son, Inc, Hoboken, New Jersey, 2007. PRINT

O’Grady, Ken and Jenn. “The Information Design Handbook”, F=B Publications, Georgetown, Ontario, Canada, 2008 PRINT

Web Article:

Padillia, Mike “User Interface Design: Taking the Good with the Bad”, Digital Web Magazine, July 8, 2006 http://www.digital-web.com/articles/user_interface_design_taking_the_good_with_the_bad/ WEB 8 March, 2010

LaMonica, Martin “Debating the Digital Media’s Future”, Cnet News, Septermber 18, 2003.  WEB March 2010

Web Reference:

www.laptop.org One Laptop Per Child.

www.apple.com - ipad technology