User:Ever wonder/Nomic/Sandbox

experimentation goes here

 * 1. All game rules that break this game rule and break the continued playability of this game are ignorable. The first version of this game rule defined at the start of this game is in play at all times and can be restored by anyone at anytime regardless of game state.
 * Note (purely for clarification, and not part of any rule): What this rule refers to as "the original version of rule one can be found here.
 * 2. In case of conflict between two rules with different numbers, the one with the lowest number takes precedence. If the rules themselves state in an unambiguous way that one takes precedence over the other and if following these instructions about precedence avoids a conflict, no conflict is considered to exist and this rule does not come into play.
 * 3. If this page has at any time not been edited for three months, not counting changes to "What We've Learned", no technically possible edit is forbidden by the rules of the game. Such an edit may still be revertable (even if the new rules as shown on the page would say it's not) if the new content of the page comes into conflict with older rules that can be interpreted as still being in effect.
 * 4. The latest stretch of consecutive changes to the ruleset by a single person (including that which introduces this rule) may be reverted wholly or in part by another person. .edam eb dluohs egnahc a hcus taht eerga snosrep owt tsael ta taht raelc edam eb wohemos tsum ti ;gnitrever hcus ,dibrof ot mees ro ,dibrof ot selur eht egnahc ton yam laudividni elgnis A
 * 5. Changes to the rule set are effective as soon as they appear on this page but not before. .elur siht naht rebmun rewol a htiw selur ot tceffe evitcaorter htiw segnahc ekam ot neddibrof si tI
 * 6. .siht revo ecnedecerp sekat ,(detaerc eb ot tey yna gnidulcni) teselur eht ot segnahc gninrevog selur gnoma taht ylno dna ,.3 eluR .reven ,ton fi ,degnahc ro devomer eb syawla nac yeht dehsilbatse eb nac tnemeerga hcus fI .sreyalp lla fo tnemeerga yb devomer ro degnahc era yeht litnu ,lla rof retaehc a delebal gnieb dna sreyalp rof emag eht gnisol fo ytlanep no ,dewollof eb tsum sdrawkcab nettirw seluR
 * 7. Rules written forwards may be broken by individuals interacting with the game without penalty, though it is advised that this is not done frivolously. That a rule has been broken may still be "recognized" by the game and have other kinds of effects than such a penalty. "Forward rules" also have full effect when they affect the game directly (as with a definition, a declaration that a certain kind of thing "exists", that points are awarded under certain circumstances etc.) rather than through limiting allowed behaviour.
 * 8. Whatever is listed under the "Rules" heading on this wiki page shall count as the current ruleset of this game, with the exception of special provisions made for the original version of rule 1 and this additional exception: If an edit is made that obviously violates the ruleset as it looked just before the edit was made, the full ruleset from before that edit can always be reinstated. This rule can only be changed or removed by agreement of two players and two non-players. RESET BUTTON: This addition to rule 8 is made unilaterally by a single player, and is thus illegal. The version of the rules immediately preceding this addition, linked here for convenience, may thus be reinstated at any point in the game that uses the current version of rule 8., or any rule with words to the same effect.
 * 9. As a collaborative creative project (well, potentially collaborative...) Wikiversity nomic writes a text titled "What We've Learned", displayed below. "What We've Learned" and the editing thereof has no effect on any other part of the nomic in terms of game mechanics, except in that editing it counts as "interacting with the game", and the rules may not be changed in a way that gives it mechanical effects beyond this.
 * 10. If there are restrictions in place on the changing or removal of a certain rule, the same restrictions apply to introducing new rules or changing previously existing rules in a way that makes that rule or part of it ineffective. .edam eb dluohs egnahc a hcus taht eerga snosrep owt tsael ta taht raelc edam eb wohemos tsum ti ;tnereffid yletelpmoc gnihtemos yas ot elur siht egnahc ro ,snoitpecxe ecudortni ,evitceffeni ti make ,rule siht evomer ton yam laudividni elgnis A
 * 11. Anyone who interacts with the game is a player, you know, except players that become non-players by not adding a rule for 1 week.
 * 12. In this nomic, there are ANIMALS (a specific abstract entity type introduced by the rules which are not real world animals). At no time may there be an ANIMAL known as the Ostrich.
 * 13. If and when anything or anyone is declared to have "won" the game, provided this "win" is determined to be legal by the rules in effect at that time, a vote shall be held on Talk:Nomic to establish that the win is "not too boring". In this vote, any human on Earth is entitled to vote exactly once if they are aware of the vote and have the technical means available to edit the page either themselves or by proxy. The exact definition of "boring" to be considered, even if it is unusual, is determined by each individual voter with regard to their own vote. "Too boring" means "too boring to be allowed in this particular case". The vote is held open for a week. When the vote is closed, if there is a simple majority of votes to the effect that the win is "not too boring" it becomes official; in any other case it becomes void. This rule may only be changed or removed after a vote using the same rules has determined that it is "too boring".
 * 14. There is an ANIMAL known as the Ostrich. It should not be considered to "break" rule 12.
 * 15. There is an ANIMAL known as the rabbit. It should be considered to "break" rule 6.
 * 16. Ceci n'est pas une règle.
 * 17. A player cannot win this game. A non-player cannot lose this game.
 * 18. Each rule - to take effect and be considered a rule at all - must be numbered with a natural positive number. The numbers should not normally be changed once given. If it can be avoided, two rules that are in effect at the same time should not have the same number.
 * 19. Discussion - ending in a vote if necessary - on Talk:Nomic can establish an official interpretation of the rules or of a sequence of game events and what results they should have in cases of ambiguity. Such an official interpretation is binding.