User:Friedebarth/Adobe CS4 Design&Image Manipulation Course

Welcome to this compendium of resources and lessons on the broadest senses of digital graphic design, digital web design and digital image manipulation. ''Design isn't about finding out what goes where. It's about being creative and fiddling around with the media you have at hands.'' ~Unknown

Introduction
The term graphic design can refer to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. A graphic designer may use typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.

Common uses of graphic design include magazines, advertisements and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. Composition is one of the most important features of graphic design especially when using pre-existing materials or diverse elements.

Web design is the skill of creating presentations of content (usually hypertext or hypermedia) that is delivered to an end-user through the World Wide Web, by way of a Web browser or other Web-enabled software like Internet television clients, microblogging clients and RSS readers.

The process of designing Web pages, Web sites, Web applications or multimedia for the Web may utilize multiple disciplines, such as animation, authoring, communication design, corporate identity, graphic design, human-computer interaction, information architecture, interaction design, marketing, photography, search engine optimization and typography.


 * Markup languages (such as HTML, XHTML and XML)
 * Style sheet languages (such as CSS and XSL)
 * Client-side scripting (such as JavaScript)
 * Server-side scripting (such as PHP and ASP)
 * Database technologies (such as MySQL and PostgreSQL)
 * Multimedia technologies (such as Flash and Silverlight)

Image editing encompasses the processes of altering images, whether they be digital photographs, traditional analog photographs, or illustrations. Traditional analog image editing is known as photo retouching, using tools such as an airbrush to modify photographs, or editing illustrations with any traditional art medium. Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3d modelers, are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to render or create computer art from scratch.

Computer graphics are any graphics in which computers played a role in production or display of the image. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer graphics by their end product can thus be difficult. Computer graphics are by their nature evolutionary since changes in technology and software directly affect what is possible. Notable artists in this vein include Bert Monroy, Deke McClelland, Gavin Hoey and Sean Tourangeau.

Project metadata

 * Suggested Prerequisites:
 * Advanced Computer skills
 * (for Web design) Basic HTML and CSS skills
 * Time investment: unknown
 * Portal:Design
 * School:Art and Design and Media Studies
 * Department:Design
 * Level: Depends on skills, creativity and intelligence of learner

Content summary
This is a course designed to introduce you into the worlds of image editing, 2D computer graphics, graphic design, web design and image editing. At the end of this course, you will have advanced skills in many of the products of the Adobe Creative Suite 4, including:


 * Adobe Bridge CS4
 * Adobe Photoshop CS4
 * Adobe Illustrator CS4
 * Adobe Dreamweaver CS4

Goals
This learning project aims to...
 * provide foundation to advanced knowledge, as well as many tips and tricks, about above products, as well as graphics, web design and image editing in general.
 * give invaluable tips and comments that provide an insight on a designer's daily routine, as well as giving many online and offline resources related to design.

Contents
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Syllabus and Learning Materials

 * 1) Introduction
 * 2) Introduction to the course
 * 3) Introduction to digital graphics
 * 4) Introduction to the Adobe CS4
 * 5) Linear finite element basics
 * 6) An example: Axially loaded bar
 * 7) * Strong form: governing differential equation
 * 8) * Weak form: integral equation
 * 9) * Approximate solution: Galerkin method
 * 10) * Approximate solution: Finite element method
 * 11) More examples: Some model problems
 * 12) * Weak form: Weighted residual methods
 * 13) * Choosing a weight function
 * 14) * Bubnov Galerkin methods
 * 15) * Finite element basis functions
 * 16) * Example of a finite element approximation
 * 17) A time-dependent problem: the heat equation
 * 18) * Steady state heat conduction
 * 19) * Weak form of the steady state heat equation
 * 20) * Weak form of the time-dependent heat equation
 * 21) * Finite element approximation of Poisson equation
 * 22) * Finite element approximation of the heat equation
 * 23) * Time integration of the heat equation.
 * 24) Nonlinear finite element basics
 * 25) Nonlinearities in solid mechanics
 * 26) An example: Nonlinear deformation of an axially loaded bar
 * 27) * Weak form for the nonlinear bar
 * 28) * The Newton-Raphson method
 * 29) * The Newton method applied to finite elements
 * 30) * The Newton method applied to the axially loaded bar


 * 1) Lagrangian and Eulerian descriptions of motion
 * 2) Lagrangian finite elements
 * 3) * Motion from the Lagrangian point of view
 * 4) * Total Lagrangian approach
 * 5) * Updated Lagrangian approach
 * 6) * An example: Effect of mesh distortion
 * 7) Solution procedure
 * 8) Special case: Natural vibrations
 * 9) Nonlinear deformation of beams
 * 10) Euler-Bernoulli beams
 * 11)  Timoshenko beams
 * 12)  Buckling of beams
 * 13) Nonlinear deformation of plates and shells
 * 14) Basic linear plate and shell elements
 * 15) Nonlinear plates and shells
 * 16) Time-dependent deformation of shells
 * 17) Basic continuum mechanics
 * 18) Kinematics
 * 19) Motion, displacement, velocity, acceleration
 * 20) Stresses and strains in one and two dimensions
 * 21) Strains and deformations in three-dimensions
 * 22) Polar decomposition
 * 23) Spectral decompositions of kinematic quantities
 * 24) Volume change and area change
 * 25) Time derivatives and rate quantities
 * 26) Objectivity of kinematic quantities
 * 27) Stress measures and stress rates
 * 28) Stress measures
 * 29) Deviatoric and volumetric stress
 * 30) Objective stress rates
 * 31) Balance laws
 * 32) Overview of balance laws
 * 33) Balance of mass
 * 34) Balance of linear momentum
 * 35) Balance of angular momentum
 * 36) Balance of energy
 * 37) Entropy inequality
 * 38) Constitutive models
 * 39) Objectivity of hyperelastic relations
 * 40) Rate form of hyperelastic relations
 * 41) Nonlinear elasticity
 * 42) Plasticity
 * 43) Viscoplasticity
 * 44) Viscoelasticity.
 * 45) Finite element formulation in three dimensions.
 * 46) Updated Lagrangian formulation
 * 47) Verification and Validation.


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Assignments

 * Homework 1 Problem set
 * Solutions
 * Homework 2 Problem set
 * Solutions
 * Homework 3 Problem set
 * Solutions
 * Homework 4 Problem set
 * Hints
 * Solutions
 * Homework 5 Problem set
 * Solutions
 * Homework 6 Problem set
 * Hints
 * Solutions
 * Homework 7 Problem set
 * Hints
 * Solutions
 * Homework 8 Problem set
 * Solutions
 * Homework 9 Problem set
 * Solutions
 * Homework 10 Problem set
 * Solutions
 * Homework 11 Problem set
 * Solutions

Tests and Quizzes

 * Quiz 1
 * Solutions


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Textbooks

 * Graphic Design: The New Basics by Ellen Lupton and Phillips Jennifer Cole. 248 pages, Paperback, Princeton Architectural Press, 1st edition (March 20, 2008). ISBN 1568987021
 * Universal Principles of Design by William Litwell, Kritina Holden and Jill Butler. 216 pages, Hardcover, Rockport Publishers, 1st edition (October 1, 2003). ISBN 1592530079