User:MSB/Business Games

Key Questions

 * Can you use games (online or offline) to improve learning in business (and how)?
 * Can business games be used to test innovative ideas (and how)?
 * How does business identity influence quality and character of a game?

What happened so far?
The first meeting was attended by Stefanie Quade, Karen Schmidt (of Becota), Frank Habermann and Marcus Birkenkrahe. Prior to the meeting, we had exchanged a few links and a very high level concept of "doing something for businesses involving games", since we're all interested in games from different perspectives. These were:


 * Karen is involved in agile methods and business games as part of team workshops and her consulting practice. She's part of a large network of people who use games and game-inspired methods to improve business design and business performance ... here's her bookmarking stack "Plörk - Play seriously @ work"
 * Stefanie is currently engaged in PhD work and wants to look at ways to improve learning in SMEs, especially through social media ...
 * Frank runs a project on project management software tools for SMEs and is interested in games as a possible innovation test lab...
 * Marcus has since long been involved in virtual reality "games" (such as Second Life®). He's an experienced facilitator of organizational constellations (Birkenkrahe, 2008), which can also be considered (and performed) as games. Recently, he got interested in "identity games" in the context of e-learning.

Next Steps

 * We want to test the waters and invite Harald Kjellin (Stockholm) and Shushma Patel (London) to a potential collaboration. We plan to submit research funding proposals to BMBF (Germany) and the EU. Marcus will contact Harald and Shushma...