User:Ray Calvin Baker/Sandbox

Ray Calvin Baker (talk) 21:08, 12 August 2012 (UTC)

" { { learning1| using templates } } "

I'm adding coded text for the templates and links so I won;t need to always switch to "edit" mode. Ray Calvin Baker (talk) 20:57, 12 August 2012 (UTC)

Ray Calvin Baker 22:40, 6 December 2011 (UTC)

Here's Simple Simon. I met him on a guided tour.

" [ [ File : Nuvola  apps  kopete . png | thumb | Simple  Simon ] ] "

... and here's the pi-man, in his BASIC suit.

" [ [ File : BASICPiMan.png | thumb | B  A  S  I  C ] ] "



Ray Calvin Baker (talk) 01:29, 21 May 2012 (UTC)

I need a "play" area to test how to set up links, how to format (nicer-looking) pages, how to organize and plan my ideas and materials, etc.

Ray Calvin Baker 21:51, 27 November 2011 (UTC)

I expect there will be lots of experiments and lots of minor edits here.

Templates, pictures, and other items do not always appear where I think they should. Sometimes, I have to tinker with the page to make it look better.

Ray Calvin Baker (talk) 01:57, 21 May 2012 (UTC)

You may play here too, please just post your fun activities at the bottom of this page, and sign (and date) your toys. If I like your stuff, we may wish to talk. 

" { { maths } } "</PRE>

<PRE>" { { it } } "</PRE>

<PRE>" { { primary } } "</PRE>

<PRE>" { { secondary } } "</PRE>

<HR> Interesting! Double square brackets and HTML headers on the same line sometimes end up in the wrong order. <H2> A Book on Rubik's Cube </H2> RCB_RubikTOC <PRE>" [ [ RCB_RubikTOC ] ] "</PRE>

Can I Start a New Section?
The answer is a resounding, "YES!"

And, the new sections show up nicely in the "contents" box, too. Ray Calvin Baker (talk) 02:44, 15 March 2012 (UTC)

<H2> Starting a Course on Creativity </H2> The_Piman%27s_Creativity_Course <PRE>" [ [ ThePiman%27s_Creativity_Course ] ] "</PRE>

It does exist! Now if only it can be adapted for elementary school students (and me, personally)!

Chuang, Isaac, and Neil Gershenfeld. MAS.863 How to Make (Almost) Anything, Fall 2002. (Massachusetts Institute of Technology: MIT OpenCourseWare), http://ocw.mit.edu (Accessed 15 May, 2012). License: Creative Commons BY-NC-SA [|This just gets the MIT index] <PRE>" [ [ http : / / ccw . mit . edu ] ] "</PRE> Ray Calvin Baker (talk) 15:02, 15 May 2012 (UTC) Try again for the specific open courseware. Ray Calvin Baker (talk) 21:23, 12 August 2012 (UTC) [|Make almost anything]

This exists, too! Li, Jing, Erik Demaine, and Melissa Gymrek. SP.268 The Mathematics in Toys and Games, Spring 2010. (Massachusetts Institute of Technology: MIT OpenCourseWare), http://ocw.mit.edu (Accessed 15 May, 2012). License: Creative Commons BY-NC-SA Ray Calvin Baker (talk) 15:07, 15 May 2012 (UTC)

<H2> My Journal "Before the Singularity" </H2> OBSOLETE_deleted

The long way (complete): [|The long way] <PRE>" [ [ http : / / en . wikiversity . org / wiki / RCB _ LastBSHistoryBook | The <sp> long <sp> way ] ] "</PRE>

Compressed by TinyURL.com:

Can I add pictures? Yes; they belong on wikimedia Commons. Here is my first submission:

This is the "File:" format reference <PRE>" [ [ File : RegularPentagon . png | " File : " format ] ] "</PRE>

This is the "https:" format reference.

Ray Calvin Baker (talk) 02:51, 15 May 2012 (UTC)

I look for info on "Nobel Prizes"
Five prizes were established by the Last Will of Alfred Nobel:

PHYSICS []

CHEMISTRY []

PEACE []

LITERATURE []

PHYSIOLOGY OR MEDICINE []

A memorial prize: ECONOMIC SCIENCES []

Ray Calvin Baker (talk) 15:13, 6 April 2012 (UTC)

<H2> Two Miscellaneous Articles</H2>

Starting BASIC <PRE>" [ [ RCB _ StartingBASIC | Starting <sp> BASIC ] ] "</PRE>

RCB_HowToCount <PRE>" [ [ RCB_HowToCount ] ] "</PRE>

Yet a Third Section (if any of this works)
<H2> Hub for following two articles </H2> RCB_StarTrekvsStarWars

Spock does the logical thing

Picard's Court Martial

<H2> C++ Source Code -- Port to QB64 if possible </H2> RCB_Kurzweil_cpp

<H2> C++ Source Code -- Port to QB64 if possible </H2> RCB_Recursive_cpp

<H2> My Autobiography </H2> RCB_Sigma_Three

Files from commons
There are some beautiful animated pictures in Commons. Let me see if I can use one here.

[] Racetrack from Conway's Game of Life Click on the blue link to see an amazing (but not quite technically exact) animated demonstration of "Machine Theory". I discovered several interesting other devices while "reverse engineering" the picture into a workable data file.

<PRE> I need to post this with my contributions to the "Conway's Game of Life" talk page. It's a complex race track which exhibits several wonderful mechanisms of "Machine Theory". I have sucessfully reverse engineered this picture; I am working on a data file which works with my QB64 BASIC implementation of a working program. This may become an example for more material on "Reverse Engineering" for the Wikiversity.

Never before have I seen: (1) a contained shuttle (magenta), which sends gliders (yellow) around a    corner, (2) a linear "not" gate (green) -- no right angle turn here! (3) such a very compact "thin (by 2) gun" (green), (4) space ship eaters (blue), (5) glider (yellow) and space ship (red) collision, which sends out a glider (yellow), (6) glider streams which convert a third incoming glider (yellow) into a space ship (red) at a 45 degree angle,

William Poundstone, in _The_Recursive_Universe_, documents: (7) a space ship factory (grreen) pages 108 - 110 , (8) a pentadecathlon (magenta) reflecting a glider (yellow) pages 44, 45, (9) The kick-back collision of two gliders (yellow) pages 198 - 200 and other pagess, (10) the glider gun (green) pages 105 - 108, (11) the eater (blue) pages 38 -40, etc.

The color coding in the animation is very helpful -- but this is an animation, not a working program.

My key to the picture:

This is "RacetrackChart.txt", which was created MON 2012 APR 30 10:09 PM, revised TUE 2012 MAY 01 02:56 PM.

NOTE: You may need to view the following chart in "full screen" mode to see the complete diagram without wrap-around.

1 2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33    |                                                                                                        | 2  Coordinates on                                   (18,2) Corner                                     2 | this diagram are                                 "D" MAGENTA            (26,3) Pentadecathlon       | 3 only approximate. / \                   "D" MAGENTA              3 | See the data                                    /     \                      /                      | 4 file for         (7,4) Glider Gun               /        \                   /                     4 | exact            "A" GREEN                   /            \               /                         | 5 details. (10,5)  (13,5) Linear NOT Gate     \            /                        5 | vanish   "C" GREEN                   \        /     "Spaceship Factory"    | 6                          reaction        /                                      (28,6) Glider Gun  6 | /  \         /                     (22,7) Glider       "E" GREEN           | 7                        /       \     /                              bounces                        7 | /         \ /                                             Glider    Glider    | 8                     /            (13,8) Corner "<=<= Spaceship Path <=<="  26,8) Gun  (30,8) Gun   8 |                      /              "B" MAGENTA                   /          "F" GREEN   "G" GREEN     | 9                   /           (11,9) Crab                      /           (26,9) Crab              9 |                   /             "I"   BLUE                     /             "H" BLUE                  | 10               /                                            /                                      10 |                /                    "Compact Thin Gun"      /                                          | 11            /                      (13,11) Glider Gun    /                                         11 |             /                        "N" GREEN           /                                             | 12      (3,12) Corner        (10,12) Glider Gun         /                                            12 | "U" MAGENTA         "M" GREEN       \        /                                                | 13          \                    Eater (13,14) \    /                                               13 | \                   "L" BLUE      \  /                                                   | 14             \      (8,14) Eater    \       Spaceship                                             14 | \    "R" BLUE        \          forms                                                | 15           Glider\  /"<=<= Spaceship Path <=<="   \                                               15 | forms /                   \ (15,15) Eater                                               | 16  (2,16) Glider Gun   \     (11,16) Eater \"O" BLUE                                               16 | "Q" GREEN           \    "T" BLUE       \                                                        | 17                          \  /        (14,17) Glider Gun                                          17 | "Compact Thin Gun"    Kickback      "K" GREEN                                                     | 18  (2,18) Glider Gun      Reaction                                                                 18 | "P" GREEN             /                                                                          | 19                 (7,19) Glider Gun                                                                19 | "S" GREEN                                                                         | 20                                                                                                  20 |

EXPLANATION

A signal propagates around this tortuous racetrack. Sometimes it is embodied as a Glider. Sometimes, it is embodied as a Spaceship. Sometimes, it is a gap in a regular stream of Gliders.

The rows of blue or navy Blocks are merely decorative. They never interact with anything else during this simulation.

1. Glider Gun "A" fires a Glider stream into Corner "B". Notice that there is a gap in the Glider stream at start-up time, between Corner "B" and the "Linear NOT Gate", "C". This gap is the racing signal. After the racing signal traverses the entire racetrack, it removes one glider from the stream, leaving a gap to carry the signal. 2. Corner "B" deflects The Glider stream into the "Linear NOT Gate", "C", which is really just a normal Glider Gun, except incoming Gliders which approach just right temporarily inhibit the formation of new Gliders. 3. The "Linear NOT Gate", "C", converts the incoming gap into an outgoing Glider. 4. The Glider "bounces" off of Corner "D", and eventually encounters a stream of Spaceships. 5. A stream of Spaceships is created by the "Spaceship Factory", which is       composed of Glider Guns "E", "F", and "G". I initialized the "Spaceship Factory" by including a temporary Block, which removes a premature Glider, before it destroys one of the Glider Guns. 6. The rightmost "Crab", "H", removes every other Spaceship from the stream. (I call it a "crab", because I think it looks somewhat like a crab.	You can call it a "Grab", because that's what it does, or        you can call it a "Spaceship Eater", because that's what it is.) This leaves a gap in the Spaceship stream, through which the Glider returning from the Pentadecathlon "E" can safely pass. 6. One Spaceship and the incoming Glider collide and are destroyed, but a new Glider, heading toward Pentadecathlon "E", is formed from the debris of the collision. 7. When the incoming Glider collides with the Pentadecathlon, "E", it is destroyed, but a new outgoing Glider, heading in the opposite direction, is formed from the collision debris. The Pentadecaqthlon "E" continues its oscillation unharmed. 8. All of the surviving Spaceships in the stream are destroyed by Crab "I".

Notice the similarities between the streams of Gliders (two streams are parallel, but moving in opposite directions) produced by the "Spaceship Factory", Guns "E", "F", and "G", and the streams of produced by Gun "K" and Compact Thin Glider Guns "M" and "N". These Glider streams (parallel, but moving in opposite directions) interact with the incoming racing Glider to form a nes Spaceship.

9. Glider Gun "K" fires a stream of Gliders into Eater "L". 10. Two Glider Guns, "M" and "N", comprise a "Compact Thin Gun". If you number the Gliders in the streams from "M" and "N" properly, you can see that "odd" numbered Gliders collide to form a temporary Eater. The next even numbered Glider from Gun "N" destroys itself and the temporary Eater, which allows the even numbered Glider from Gun "M" to escape in the thinned Glider stream. A temporary Eater precursor and three Gliders are required to start the "Compact Thin Gun" so that it emits a Glider stream with the correct phase. An incoming glider (the racing signal) then may interact with a Glider from the "Compact Thin Gun" stream and the Glider stream passing between Gun "K" and Eater "L", to form a new Spaceship. 11. Gliders not consumed by the formation of a nes Spaceship are destroyed by Eater "O", which regenerates itself. 12. Glider Guns "P" and "Q" comprise a slightly different form of "Compact Thin Gun". Temporary Blocks are formed by collisions of Gliders from each Glider stream. Then a Glider from Gun "Q" removes the Block, just in time to allow a       Glider from Gun "P" to pass through. Gaps in the resulting "thinned" stream are required, to allow the racing signal to pass through, after it is reflected by the "kickback reaction" with a Glider from Gun "S". 13. Eater "R" removes excess Gliders from the "Compact Thin Gun", "P" and "Q". 14. Glider Gun "S" fires a stream of Gliders into Eater "T". When the racing signal Glider encounters this stream, two Gliders are destroyed, but a new Glider, heading for Corner "U" is formed from the collision debris. 15. The new racing signal Glider passes through a gap in the thinned stream, and "bounces" off Corner "U". 16. The "bounced" racing signal Glider meeets the Glider stream from Gun "A" in the vanish reaction, leaving a gap in the stream to carry the signal.

The cycle repeats indefinitely (forever). This entire configuration becomes a very long period oscillator, after the stream of Spaceships is completed. I took some liberties, to reduce the cell count, in starting the "Spaceship Factory".

Your grandparents may remember Rube Goldberg's cartoon contraptions. You have John Horton Conway's "Life" game, and can create your own, even more fantastic "Rube Goldberg" machines.

</PRE> Some minor clean-up for this article -- Ray Calvin Baker (talk) 20:57, 15 May 2012 (UTC)

Here is a link to the Wikipedia article on "Rube Goldberg".

[] Rube Goldberg

Ray Calvin Baker (talk) 22:30, 1 May 2012 (UTC)

<PRE>

The end of of the "RacetrackChart.txt" file.

The colors I used in my LIFE04.exe program were not designed or intended for such a display as this animation presents. </PRE>

Ray Calvin Baker (talk) 02:03, 27 April 2012 (UTC)

Ray Calvin Baker (talk) 02:50, 27 April 2012 (UTC)

TETRAHEDRON


Here is one of the files I need for my "Dance with the Stars" lesson plans. Ray Calvin Baker (talk) 07:40, 27 April 2012 (UTC)

CUBE
[]

I love animated stereoscopic pairs! Ray Calvin Baker (talk) 07:46, 27 April 2012 (UTC)

OCTAHEDRON
[]

The first three of these "Platonic Solids" can be generalized into any space having at least three dimensions. Ray Calvin Baker (talk) 07:53, 27 April 2012 (UTC)

TWELVE REGULAR PENTAGONS
[]

Ray Calvin Baker (talk) 23:04, 28 April 2012 (UTC)

TWENTY EQUILATERAL TRIANGLES
[]

Ray Calvin Baker (talk) 23:11, 28 April 2012 (UTC)

The end (for now). Ray Calvin Baker 04:31, 28 November 2011 (UTC)

Friends, mascots, and other interested persons are invited to play here, too. Templates and categories are neat! Ray Calvin Baker 22:40, 6 December 2011 (UTC)

More Pictures from Commons


Ray Calvin Baker (talk) 21:08, 15 May 2012 (UTC)