User:Simures/Cheskers

Cheskers 64
Cheskers – a variant of chess that combines chess and checkers. A row of checkers is placed before a row of pawns. The goal of the game is the same as that of chess. Chess pieces, including pawns, move according to the rules for chess. Draughts play according to the rules for draughts. There is a change regarding the draughts course: it is not necessary to hit with a checker if there is a possibility of capture; a checker can hit, as in normal draughts, with a chain, but the chain can be interrupted at any place at will. For reference. When taking a chain, if the checker has been on the the kings row, then it continues its movement as a draughts king. The draughts king can move an unlimited number of squares, both forward and backward, when taken and without taking. When capturing, the draughts king does not required to stop right behind the jumped piece. The first diagram shows the initial position of cheskers for a classic 8x8 chessboard.



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The second diagram shows the initial position of cheskers for a variant based on Mirodoly chess on a 10×10 chessboard.



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The third diagram shows the initial position of cheskers for a variant on Mirodoly chess on a 12×12 chessboard.

Golomb Cheskers
Golomb Cheskers is a variant of checkers and chess invented by Solomon Golomb in 1948.

For reference, we quote here from Wikipedia, which describes the rules of Golomb Cheskers.

"* Pawns move as pieces in checkers: they move, without taking, one square diagonally forward, but take by jumping two squares diagonally forward over an enemy piece to an empty square, thereby removing the enemy piece. Capturing of one or more pieces is mandatory.
 * Kings moves as a promoted checkers piece: this is the same type of move as a pawn in this game, but now the king can move and take also diagonally backwards. Capturing of one or more pieces is mandatory.
 * The bishop moves and takes exactly as in normal chess. Capturing is not mandatory.
 * The camel (Golomb called it the cook) has a kind of extended knight's move: it goes one diagonal and two straight. With this move, he can jump over other pieces, (like a knight jumps), but the camel takes by moving to the square on which the enemy piece is located. Capturing is not mandatory.

When a pawn reaches the last row of the board its move is ended, and the pawn can promote to king, bishop or camel.

The player that captures all opponent's kings wins the game. Also, a player that is stalemated (cannot move) loses the game."