User:Simures/Mirodoly chess



Mirodoly chess is one of the closest to the classic version of chess for a 10x10 board. They were created in their final version in 2010, and got their name from Mirodolya, the ancestral settlement where the author of the game lived.

Start position
The game is a logical development of classic 8x8 chess. As the board increases, it is natural to introduce another pair of pieces of each color and increase the number of pawns by one more pair on each side. In practice, Mirodoly chess differs from classical chess only by the introduction of one new piece, that is, by introducing only one piece with a new name. At the beginning of the game, a new piece stands on the corner squares of the board, as shown in the diagram. All other rules of classic chess remain unchanged.



Archer
The new figure is called the archer. The archer walks as shown in the diagram. The archer's move is an enlarged L, in it's both versions at the same time. The archer's move recorded as a code will look like «3-1...3-2» (by analogy, the knight's move written as a code will look like «2-1»). An ellipsis means that you can walk either «3-1» or «3-2» as you choose.

In the archer's course, the main principle of constructing moves of all paired pieces of classical chess is retained. The essence of the principle is that no paired piece, either partially or as a whole, does not repeat the move of any other paired piece without a single cell.

When alphanumeric moves are recorded, the Archer is denoted – A.



Comments
In world table chess, the principle of constructing a pawn's move is also maintained, that the pawn is allowed to move forward freely, up to the middle line, by any number of squares.

Castling can move the king by ANY non-zero number of squares to the right or left. For alphanumeric notation, castling is indicated by: K–0–0–0 (the king moved it three squares towards the queenside by castling), or 0-0–K (the king moved it two squares to the left by castling).

Approximate cost of figures:


 * Queen – 12 pawns
 * Rook – 6 pawns
 * Archer – 6 pawns
 * Bishop – 4 pawns
 * Knight – 3 pawns



Symbol
A posteriori, it was found that in kind it is most convenient to use more or less simple geometric shapes for figures. One of the variants of the real archer figure is a ball on a stand, similar to the one shown in the picture.