User:Thatschoolkid

Exploring Second Life for Foreign Language
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Quick Lesson Information

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 * bgcolor="#b4b4b4" style="border: 0px #cccccc solid;" |Grade Level: 9th Grade - High School
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 * bgcolor="#b4b4b4" style="border: 0px #cccccc solid;" |Subject:  Foreign Languages
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 * bgcolor="#b4b4b4" style="border: 0px #cccccc solid;" |Sub-Subject:  French, Spanish, German, Italian
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 * bgcolor="#b4b4b4" style="border: 0px #cccccc solid;" |Length/Duration:  45 min
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 * bgcolor="#b4b4b4" style="border: 0px #cccccc solid;" |Technologies Used:  Desktop or Laptop Computer (PC or Mac) connected to ther internet, Second Life Software, Second life Character
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Introduction
Through technology and the Internet we have a great opportunity to enhance learning through different mediums. Exploring Foreign Languages through Second Life will give students the opportunity to chat with other language learners, chat with native speakers, learn about a different culture and create teachable moments. Using Second Life as a tool can help students obtain a greater understanding on a language concept or cultural concept.


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Learning Through Second Life
Here is the website to get started:

https://secure-web36.secondlife.com/my/?lang=en-US

For the first time the students are logging in please make time for students to create an avatar through the Second Life website. This will probably take 10-15 min for a class of 20 students.

Also for the first time logging on you will need to install the software on to the computer that is going to be used. This time can be shortened if there is a school technician that can pre-install the software for you.

You can choose a location that is best suited for students that you have explored previously and that you think would benefit the students the most.

Have student explore the land and chat with other avatars. It might be best to include a sheet for things that students need to find as to encourage exploring the land.

After about 30 min of exploring have a set of question ready to ask the students. Here are some good examples of some questions:


 * What did you see in this land that is similar to what we have been talking about in class?


 * What is something that we have not talked about in class that you saw in the land that you explored?

Hopefully, this discussion about the land will foster some questions and curiosities about the language that you teaching, but also about the different culture.


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Promoting A Digital Learning Environment
Promoting a digital learning environment will give the students a different perspective on the curriculum that can help in a students understanding (Son, 2009). With this activity teachers have to opportunity to be deliberate in what they are teaching students. In Philosophy and Teaching by John Dewey he tells us to make students aware of what they are doing and their purpose of an activity (Dewey, 1916). Having the students participate in new activities can be refreshing for students as well as instructors. These new activities can create involved discourse that might lead to some teaching moments for the instructor that might not have otherwise happened. Some activates and discourse that happens in a classroom becomes routine and can become predictable for both the students and the instructor (Stigler & Hiebert, 1999).
 * A warning to teachers and students, using Second Life should be incorporated as part of a curriculum and not serve as a crutch for a curriculum. Second Life has the ability to get people hooked to their avatar and their digital land (Delwiche, 2006).


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Enhancing Learning Through Second Life
Enchasing Learning Through Second Life provides instructors a chance introduce something new to learners. Second Life for Foreign Language Learners can help increase language skills, help with grammar and spelling as well as increase students’ conversational skills. Learning though Second Life hopefully will help students as well as instructors further understand the notion that intentional learning can happen outside of a classroom and outside of traditional learning environments (Brown, 2008).


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