User:Vtaylor/Computers and the internet in society/3. Intellectual Property

= 3. Intellectual Property =

Intellectual Property  (IP) is a category of property that includes intangible creations of the human intellect. Intellectual property encompasses two types of rights: industrial property rights (trademarks, patents, designations of origin, industrial designs and models) and copyright.


 * Intellectual Property rights - what they are, who has them, and what can be protected. With computers and particularly with web technology, there has been a significant increase in attention to intellectual property. Because of the ease of access to information and the ability to duplicate and store vast amounts of data, more people have concerns about their rights to it.

Instructors are very concerned about students doing original research and writing for the assignments they submit. Of course you want to get a good grade, but learning something will be more important to you in the long term.

Learning outcomes


 * understand concepts of plagiarism
 * develop an understanding of the issues through discussion participation
 * support discussion points based on reading and research
 * use the wiki formatting and editing functions

Keywords


 * copyright, DMCA, Fair Use, sharing, piracy, open source, free, Creative Commons, intellectual philanthropy

Study notes

== Assignments==
 * What is intellectual property? Do you have any? What about your solutions to homework assignments? Essays for other courses?
 * Do you respect other people's copyrights? Have you copied music or videos? Software? Is that ok?
 * Do you understand the "fair-use" doctrine and when it applies?
 * How big a problem is software piracy? In the US? Elsewhere in the world? Is piracy a disincentive for software developers? What can be done about piracy?
 * Is Open Source the way of the future? Can this software development model survive? Or will people spoil the idea of sharing for their personal gain?


 * 1) Before you start the reading and the assignments, take a few minutes to think about what you already know about the topic - Intellectual Property. Write a sentence or two about this in the I know... Intellectual Property discussion.

Review the Academic Integrity and Research resources in the Media section below.
 * 1) Academic Integrity, Copyright, Fair Use and Plagiarism - Many of the assignment activities in this course require finding and discussing current web articles related to the module topics.   You will be researching, quoting, summarizing and providing links to a lot of web sites.  You must provide information about your sources as research citations. Where did you get your information? Did you make it up or did you get it from a reliable source?


 * 1) Read the Study notes for an overview for the topics that will be covered.


 * 1) Read, view, listen to several of the selections in the Media list.


 * 1) Read about the Creative Commons - the organization that develops, supports, and stewards legal and technical infrastructure that maximizes digital creativity, sharing, and innovation. Review the Creative Commons licenses to understand your rights to access and use resources. This applies to all resources especially images and video. This Attibute infographic is a nice visual  summary.

https://course.oeru.org/lida103/learning-pathways/remix-game/overview/ If you need more help, find a resource that provides more information about copyright, Creative Commons and share the link.
 * 1) Play the Remix Game. Test your knowledge of the remix compatibility of different license types using interactive questions with detailed feedback for correct and incorrect answers.

How did you do? Do you have a better understanding of the Creative Commons licensing structure and your options for using resources? Post a note about one new thing you learned about using and sharing online resources to the Copyright and Remix discussion.


 * 1) Choose 2 words from the Keywords list. Find a resource that provides information about each the words you select and how they relate to the course. Post the words, links to your selected resources, and a brief description about your selection for each, to the discussion Intellectual Property keywords. Follow links provided by 3 other students, review their resources, and write a brief reply for each.

Read the responses of survey participants to the most recent survey of more than 1,000 technology stakeholders who shared their visions for the next decade of development. Full report https://www.elon.edu/u/imagining/surveys/xiv-2022/future-of-metaverse-web3-2040/ Write a discussion question for this topic of the survey to the Internet Predictions Database discussion. Include the topic and a link, as well as a 1-2 sentence summary of the comments in the topic. Do not repeat a question asked by another student. Your question should relate directly to an issue, and should require a thoughtful response. Attitude, opinion, and application questions usually get thoughtful responses. Formulating good questions for yourself and others is important to problem solving skills development and deeper learning on any subject. AND Review the posts of 2 other students and respond to their questions.
 * 1) The Imagining the Internet Predictions Database examines the potential future of the Internet while simultaneously providing a peek back into its history. https://www.elon.edu/u/news/2022/06/30/elon-university-pew-research-look-ahead-to-the-metaverse-of-2040/  Updated 2022.7.5


 * 1) Art and computers - Many artists are finding that computers and the internet can help their art and their income, as well as create problems. Consider "art" in any form. Search for a site that talks about these issues for artists. What are ways that artists are generating revenue without having to rely on "protecting" their work? Post your site and a description of the social impact for the artist in the discussion Art and Computers. Respond to 2-3 discussions.


 * 1) Universal design is design that’s usable by all people, to the greatest extent possible, without the need for adaptation or specialized design. UD has been applied to buildings, kitchen gadgets and learning as well as in dozens of other functions. There are lots of online resources with examples. Find an example of something of interest to you that is an example of the application of the Universal Design principles. Briefly summarize 1-2 elements of the design  and post your description and the link to your object resources in the Universal Design discussion.


 * 1) More than just the facts - Find some interesting data related to technology and society. Why are these numbers interesting? Are they changing over time? How does this relate to the course? How is the quantitative information represented - text, chart, infographic? Does the presentation help make the message clearer? How might the data be misinterpreted?  Post your facts, a link to the source, and your analysis to the Interesting Quantitative Facts discussion. Review and comment on 2 others.


 * 1) In the industrial design field of human–machine interaction (HMI), a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Ergonomics and psychology are also important elements of these designs. Find and example of a Human Machine Interface. Post a brief description of ONE (1) important idea in the design and the link to the resources in the Human Machine Interaction discussion. Review the posts of 2 others.

All communities, on or off the web, adhere to basic principles in order to thrive. The 12 Principles function as a hierarchy. The chief principle, Purpose, is supported by the other 11 principles. How do these Principles apply to you - online and offline? Post a short note about your observations in the 12 Principles of Collaboration discussion.
 * 1) Read The 12 Principles of Collaboration. This is an archived version - there does not appear to be a current version. http://web.archive.org/web/20060427022829/http://www.mongoosetech.com/realcommunities/12prin.html


 * 1) Use it - Learning Literacies address all the demands of being a lifelong learner in a world were so much of what we do makes use of technologies. We will be looking at six topics that cover a wide range of technologies and their application to education and personal growth. Use it - thinking about how technologies are woven into daily living. Review one of the articles in the  Use it - media selections or something similar you find online. What are your thoughts about the general topic. Would these suggestions work for you? Why? Post a link and a brief summary of the article you selected to the Learning Literacies - Use it discussion. Review 2 others.


 * 1) Web Literacy - Read / Exploring - The skills in the Mozilla Web Literacy framework  are all important to web developers. Reading on the web is a critical skill for engaging content online. Review the web literacy  skills in the Exploring group. How are you doing? Do you have these skills? Pick one thing you need to work on. Do some research. Find an online resource that provides some answers. Post the skill, what you learned and a link to a useful resource to the Web Literacy - Read discussion.


 * 1) Study notes and course work - Are you making use of the Study Notes in each course Module? Do these questions help you while you are reading the text? Is there other information that would help you?

There is a short activities to get started. Meet the others in the I’m a... activity. List 3 things about yourself. One food you really don’t like. Something you really enjoyed doing as a kid. What is your “dream job”. Post your introduction as a reply to your Project Groups Discussions. Reply to 2 others. Note: Points are given for participation throughout the course. Your score will increase as additional topics are discussed. As this is the first of 5 activities for the group discussion, a score of 1/5 indicated that you have contributed for this activity.
 * 1) Project Groups Discussions - You have been assigned to a group that you will work with for the entire semester. Group Projects Guide


 * 1) Discord discussions - Many student groups are also using Discord for discussions with students in other courses. To participate in this optional casual study group, you will need a Discord account. taylordeanza


 * 1) Reflection 3-2-1 - To become a self-directed lifelong learner, you need to think beyond what is provided in the course. We covered a number of different topics in this module. Think about the information presented and list 3 new ideas presented (things you "learned" in this module), 2 examples of how something from this module is actually being used, AND ONE question. How would you find the answer to this question on your own?  Submit to I wonder... assignment.

== Media ==

Intellectual Property, COPYRIGHT

ACADEMIC INTEGRITY

RESEARCH

USE IT